About Natalie Neumann

Some wannabe writer who talks about video games in addition to writing novels for her own amusement.

Rundown (4/21-4/27) Resolution Solutions

One of the reasons why I am apprehensive towards the very idea of upgrading beyond my current 1080p monitor is that I play a large number of games with set resolutions that generally look like crap when scaled upwards due their quantity of 2D art assets.  While 3D games are generally safe from this thanks to the magic of polygons and anti-aliasing, and sprite-based games can look great when displayed at 3 times their original resolution, games that rely heavily on 2D art assets are not so lucky, and it makes me worry about their future.  I know there are programs like Waifu2x that can quadruple the size of artwork with minimal quality loss and ReShade can do great things for 3D titles, but I have yet to see anything that allows for, say, Muv-Luv to be boosted up to 1080p as you play it, which would be bonkers and make me utterly ecstatic.
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Rundown (4/14-4/20) Natalie Versus Transit

Sometimes when travelling back between the standbys of home, school, and work, I pontificate about how few placed I typically visit in a given year, and how that number is realistically less than 30 unique locations.  I suppose this is a sign that I should “get out” more, but I truly have little desire in going to places for the mere sake of leaving, especially when the process of getting from one place to another is such a dull affair for people without the ability to work, read, or mess around on their phone while in transit.  Seriously, I went to two new places yesterday but my 6 hours out involved about 4 hours of setting up computers and another 2 of sitting in a hot car in silence. It, combined with how often paratransit is late in picking me up really does make me worry about the future and the transportation related woes it will contain.
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Rundown (4/07-4/13) Natalie Likes Schedules

When I schedule the games that I review, I tend to prioritize two things.  Variety and timeliness, as I do not want to have two similar reviews back to back, but I also need to take into consideration my schedule, which I have ranted about in detail over the past year or so.  This has left me unable to keep my promise of reviewing longer games, as I only get about 15 hours of quality gaming time in a given week, and is largely the reason why I started the whole monthly Ramble segment.  That, and I wanted to try performing deeper dives into subjects that I feel strongly about and do not see discussed by people better and smarter than me.
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