Rundown (2/03-2/09) Natalie Will Never Give Up the Fight

After writing for pleasure for about 7 years now, I have learned a lot, and developed my skills considerably, though even with a plethora of writing experience behind me, I still have some bad writing habits (though I don’t really know what they are), and the act of putting my thoughts into words in a semi-articulate manner still takes me longer than I would like.  While I have gotten good at the college approach of squirting out papers with relative quickness, for a lot of personal pieces that flood this site, I regularly struggle when describing or wording certain things, and have been known to spend several hours rewriting parts of a review. I’m not sure if this is just a deficiency on my end, or if this is due to how I often write whenever I have the time, and not necessarily when I am in the right mindset.  But regardless of the reason, I’m not going to get discouraged and I’ll never give up the fight!
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Rundown (1/27-2/02) The Saga Must Go On!

So, just a few days ago I released The Saga of Vincent Dawn, and while I am ultimately happy with the finished project, I am aware that some of the writing seen throughout the story is not up to my previous writing standards.  The act of going through and summarizing a hundreds of pages of poorly written text is an arduous process, especially when it is very personal to you, and when it came time to edit it all once more, my patience grew slim, as I just wanted to be done with the project and get started on the next one.  Though considering how I am still working on the outline, I really have no idea when it will be done. But it will get done, ‘cos I’ve got a story to tell and I’m gonna tell it no matter what, even if nobody actually reads it.
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Rundown (1/20-1/26) The Next Level In Graphical Technology

As someone who did not grow up with CRT displays, or at least they were phased out so early in my life that I genuinely cannot remember gaming on them, I developed a fondness for older games being emulated as sharply as they could be.  Or in other words, I like older games to have big, chunky, and clean pixels or smooth blocky anti-aliased polygons, all projected in HD resolutions (without stretching). However, one of the problems with up-resing 3D games like this is the fact that most textures are very low resolutions, and remaking textures is a very intensive process.  Yet just this past week I discovered of what could easily be described as witchcraft, as it is an AI neural network that can be used to recreate and remaster video game textures.  
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Rundown (1/13-1/19) Fetishes Are the Sexuality of the Next Generation

Maybe this is because I delved into dark niches of the internet back during my formative years, but I often think about the sheer variety and volume of hyper-specific and obscure fetishes a person can have.  Not just vanilla stuff like feet, BBWs, certain ethnicities, or unique sexual positions though. I’m talking about stuff like transforming into cactuses, fart vore, vaginafication, and milking women like cows.  I am under the impression that a growing number of people are developing a fetish for the more weirder stuff as time goes on, either due to exposure at an impressionable point in their life, or a thirst for a new kind of sexy.  As fetish culture only grows in size, I think it will go to become as prominent as sexuality by the time the next generation starts taking over popular culture.
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Rundown (1/06-1/12) Destiny is Destiny and Destiny is Free!

While I have admittedly given the western AAA industry the cold shoulder of indifference and apathy this past generation, I have been, obviously, keeping an eye on it and one of the more interesting titles to come out of the industry this generation was Destiny.  A highly anticipated title that was met with a middling critical reception before strong arming the idea of live services into the popular consciousness and also popularizing the numbers driven “Looter Shooter” genre.  Following that, it’s development and expansion was just plain old bizarre with voice actors being replaced, the story being fragmented as all heck, a bunch of dirtbag monetization tactics that were introduced in its sequel, quality going up and down sporadically, and dozens of millions of units being sold, because of course they were.
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Rundown (12/30-1/05) Editing Woes

As I mentioned in a previous post, I am currently editing my latest novel, and with the rate things are going, it is definitely coming out sometime this month.  The novel itself is primarily a summary of stories I wrote back when I was a teenager, recontextualized around a greater narrative I had loose plans for… about 5 years ago.  I consider the material to be very personal, but also very… messy, as my writing skills have developed a lot over the years, and the imperfections with the narrative construction in these stories are obvious to me.  This makes reading these stories difficult for me, let alone retelling them in a clear and concise manner, and ensuing that through editing is a more time consuming process than what I would like. But it is almost over, and within a few weeks I will be able to begin production on the next novel.  Because the train of creativity is powered by thousand year atomic batteries and if it stops, it will blow into bits!
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Rundown (12/23-12/29) Humdrum Holiday Hoopla

As I have gotten older I have become increasingly accustomed to the structure and format of a work week to the point where I honestly find any deviation to that to be bizarre.  Most notably in the form of holidays, as they either serve as days off from work, or a heavily marketed events that encourage rampant consumerism, sometimes both. Honestly, they all feel arbitrary and kind of pointless to me, and while I do appreciate having additional free time sporadically throughout the year, various obligations and festivities only go to limit that free time more, making the whole ordeal rather pointless.  Also, my Christmas consisted of sitting around in a noisy condo for 4 hours, eating mediocre fattening food, and wishing that I could be home working on my novel, or at work making money.
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