Rundown (7/07-7/13) The Lattice Method

Back in grade school when I was learning long multiplication, my teacher introduced my class to a method to simplify complex multi-digit multiplication problems into single digit problems known as the Lattice Method.  It involves taking the equation, making a grid or rather a lattice, and then splitting the equation into several single digit multiplication problems, the answers of which are added up at the end to determine the overall answer to the equation.  It was always my preferred method of multiplication, but once I started attending high school, none of my teachers understood what this method was or why I was doing it, and since then I have never heard anybody reference this method, at all. Which is weird because while it is a bit time consuming and requires a sizable amount of space to write out, it is a very easy and reliable way to calculate an equation.  Anyways, that’s all I have to share this week. Time for video games!
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Rundown (6/30-7/06) The Great Eoten Consumption

Over the past few weeks I decided to see what all the hubbub was about with Attack on Titan, and jumped into the manga, having previously watched the first season of the anime 6 years ago.  I found the series to substantially improve following the first few arcs. I enjoyed the way the story routinely shifts from a political thriller to a high octane visceral battle manga.  I was impressed by how the series managed to keep so many questions lingering, but gets to answering all of them eventually, and it answers them quite well. The art is detailed and distinctive the characters have some ingenuity to them, the writer clearly put a lot of forethought into the world building, and it’s overall quite riveting stuff.  So yes, the popular thing is good, I like it, and I’m looking forward to it ending… within the next year or so.
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Rundown (6/23-6/29) Art Is Hard!

For years I have contemplated posting my novels in their entirety on Nigma Box rather than hosting them via Google Docs, but have not done so because I like having a header image associated with each of my posts and, well, I don’t have any visual assets to represent these works.  I thought about commissioning art for each chapter, or just the novel overall, but that could get expensive, and would require me working with an artist, which kinda scares me. So I said screw it, I’ll make my own headers. But I cannot draw, barely know how to use Photoshop, and lack visual artistic sensibilities, so what can I do?  I know! I made crummy sprite edits of 8-bit Danganronpa character sprites for my cover of A Vile Doohickey back in 2014, so I’ll just do that again!  So I tested this idea by making a header for Random #001: Grandpappy Pyra, and… it took me like 3 hours to make in total… Art is hard!
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Rundown (6/16-6/22) Super Graphical Butthurt

Something that routinely baffles me nowadays is the fervor that people get into regarding a game’s graphics.  While I get the obsession over frame rate and resolution, I honestly assumed that the greater dedicated gaming audience has moved beyond voicing dissatisfaction with some games not looking as good as their peers, or looking like a “last gen” game, while posting cherry picked comparisons in order to make themselves feel like they are more… sophisticated?  This recently happened with Pokemon fanatics who are super butthurt about Pokemon Sword and Shield, with its graphics not being as good as people want them to be, and I feel like such a tired old bastard whenever I try to understand why this is important to them.  Sure, I’d like the game to look a bit better, but I’m someone who said they would be fine, if not happy, with graphical fidelity never advancing beyond that of HD renditions of GameCube games, and I goldarn meant it.  
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Rundown (6/12-6/15) The Rubbish That Remains

E3 came, E3 went, and E3 will swing around again next year, where it will hopefully be filled with far more enticing announcements on account of the next generation.  Overall, it was easily one of the weaker years, with Microsoft, Ubisoft, Bethesda, and Square Enix all having some cool things to show, and avoiding a lot of bad or ‘cringey’ moments, but few things to necessarily wow people or with a lot of deeper dives into previously announced games, but also brought with it two new Smash characters, and a Smash character reveal is basically the equivalent to a game reveal on the hyp-o-meter.  Anyways, in my blitz through the news, wherein I mentioned that games existed and could possibly be good, I naturally missed some things, and this post is to remedy that.
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Rundown (6/11) E3 2019: Hyper Bursting!

Woo!  E3 is mostly over, and the hype has undoubtedly causes every audience member to burst with powerhouse excitement, and things may have gotten more than a little messy in the process.  Anyways, the main conferences are done, the actual E3 event, where people try to get work done in a loud, crowded, and smelly convention center, is underway, and the only press conferences of the day was Nintendo’s.  So let’s cut all pretense and jump right into the gooey center of the E3 Claire eclair.
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Rundown (6/10) E3 2019: Work X School X Conferences

You know what the worst past of E3 is?  The fact that I cannot simply drop everything to enjoy spending an entire day in video game wonderment.  As such, since 2013 the Monday kicking off E3 has always been a frustrating affair where I not only want to watch the conferences, do a write-up, which takes time because I am a slow writer, and keep up with the news that falls between the cracks, but I need to attend college classes and do part-time office work that mostly consists of spreadsheets, filing, and processing bodily specimens.  Anyways, enough customary moaning.  The video games are here!
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