So, this past week it became abundantly apparent to me just how busy my schedule is. With my ongoing part-time job of the past two years, my occasional second job where I help out an accountant kicking off again, a new third job where I help another accountant with more complicated matters, and the beginning of my accounting master’s program, which is like a bachelor’s program, but with more projects. When combined with the stuff I do for this site, and the production of a novel, it amounts to a pretty hectic time, but with the education, experience, and money I am getting, I really cannot complain.
I viewed the first Borderlands to be of so little value, to be so worthless, that it is the only game I threw in the trash. More specifically, I threw it into a ditch just outside of my childhood Kindergarten, which I walk past whenever coming home from school. That ditch only really existed to prevent flooding, by gathering excess sewage water and was likely an incredibly filthy place that I rolled around in regularly as a child. It also had these metal sewage gates that I always wanted to wander into, but I was too afraid of crocodiles to do so… Anyhow, I gave money to a Video Game Museum and was given Borderlands 2 was a reward. And despite having given it twenty hours about a year and a half ago, I decided that I would give the series a… fourth chance. However, I was only able to get about twenty-eight hours through the game before I hit my threshold and dropped the game like a backpack full of rocks, glad to be rid of it. Continue reading
I think I prefer what I originally thought to be XCOM: Enemy Unknown’s development history. But no, instead of being a quickly made title to revitalize a decade dead brand after the almost complete failure behind another project originally intended to do just that, it was in development in 2008 with money and a 50-60 person team behind it. I say that because XCOM: Enemy Unknown feels like a small side project that should have been considered a bargain as it released for $40 in a crowded holiday season, but no. Also, I should probably add that I owned the Xbox 360 version of this game initially, but sold it after I was assimilated into the PC crowd that I was promptly shoved out of as I had brought a controller with me. Continue reading
I suppose this is the paragraph where I should speak of Diddy Kong coming back to Smash, but the return is expected much like Yoshi’s come mid-March. Instead, I want to talk about Pokemon, and how much I wish GameFreak would release tools to create one’s own Pokemon adventure using assets from the newest games. Or in other words, just make ROM hacks easier to make and be something that can be played on the 3DS. Why? Because I’d play Pokemon so much more often then and my 276 hours with X were not enough. 10 Pokemon to go… fart! Continue reading