Wherein I discuss the troubles plaguing Natalie’s precious Box, Okabe’s adaptation adventures, a new home for my 1,000 babies, the success of the Switch-makers, and another icy blunder.Continue reading
Because 2019 is dead… or close enough to warrant a retrospective.
Wherein I discuss a magical fetus coming to a Windows near you, a dark corporate alliance of perplexing origins, a potential reprise of the Reaper War, a magical journey lost to time, and the blizzard trying to withstand the heat of controversy.
Wherein I discuss character creators, the ninth generation, an immaculate imitator, a Chinese controversy, and my own failings as a consumer.
Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself. Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
After writing for pleasure for about 7 years now, I have learned a lot, and developed my skills considerably, though even with a plethora of writing experience behind me, I still have some bad writing habits (though I don’t really know what they are), and the act of putting my thoughts into words in a semi-articulate manner still takes me longer than I would like. While I have gotten good at the college approach of squirting out papers with relative quickness, for a lot of personal pieces that flood this site, I regularly struggle when describing or wording certain things, and have been known to spend several hours rewriting parts of a review. I’m not sure if this is just a deficiency on my end, or if this is due to how I often write whenever I have the time, and not necessarily when I am in the right mindset. But regardless of the reason, I’m not going to get discouraged and I’ll never give up the fight!
For as much as some people love criticizing them, it cannot be argued that despite faltering in numerous other areas, Nintendo is absolutely excellent at garnering excitement, hype, and fervor from its fanbase. Whenever a new Nintendo Direct happens, the excitement is often contagious, and while this does have the adverse effect of causing certain unscrupulous individuals to channel their excitement in ways destructive to themselves and others, one can argue that individuals such as them are simply inclined towards such hateful tendencies. Anyways, another Smash Bros. Nintendo Direct happened, so let’s start with that.
Something that I tend to forget from time to time is that the video game industry is really just a large scale multi-billion dollar business run by companies that, above all else, are searching for ways to remain profitable in what is a rather turbulent market. While games are unquestionably art, they are sold as products and produced by studios with the goal of creating revenue likely surpassing whatever goals are held by the developers themselves. Yes, of course there is the independent scene where things work different, but when talking about industry, only the biggest players really warrant much attention.
Over the past two weeks, I’ve been picking away at Gender Bender DNA Twister Extreme, and I’m honestly dreading the review I’ll have to write for the game, more so than anything else I ever had to review in the five years I’ve been doing this schtick. The reason for that being just how bad and good the game can be. Some part of it are genuinely good, interesting, or funny, while others are poorly constructed, nonsensical, frustrating, or just saddening. It’s really hard to say anything definitive about any aspect of the game because of this, and I’m dreading how long my review of the game will be when I review it on April 12th. Continue reading
Seeing as how Nintendo will be unveiling a whole lot of information about the Switch next week, there really have not been that many announcements made this past week, or a lot that I consider to be worth discussing. Well, other than PC ports, which I will always go out of my way to talk about as it is something that pretty directly benefits me, as it increases the library of games I can play on my platform of choice for the past 3.5 years. Continue reading
I’m not going to disclose details on this, but after a lengthy period of loneliness, I finally made a friend with someone on the internets. All because they sent me an email asking about transwoman stuff. And my goodness does it feel wonderful to have someone I can talk to about the minute details of my life, and someone who is comfortable enough with me to do the same. Continue reading
Some people are excited about Fallout 4 coming out in a manner of days, but I am waiting until 2017 or so to play it, as I would rather enjoy a complete game with mods applied rather than a buggy game at launch. At the moment, one of my most anticipated game was just released this morning, Student Transfer. Student Transfer is a body swapping and transformation focused game that is made by the fans of Press-Switch, an unfinished title I praised in the past for being something of a dream game of mine, and I plan on reviewing come the next release. I would have already started playing it, but there are a few bugs that are being worked out at the moment, and I am only at chapter 6 in Neptunia Re;Birth3. Regardless, expect a post about Student Transfer, a game I could help create if I so wish to, but I don’t do well with group projects for the most part, and I want full ownership of everything I do. Continue reading
“What do you want to see from games in 2014?” is a question that I raise an eyebrow towards, as I view it as a very simple one to answer. Less hissy fits about minor details, stay positive and hope companies don’t do dirty actions, and keep on putting out great games. Bam! I think the question is more focused towards what people really want out of Gen8, but then I can’t answer the question properly, as I made myself a PC that I named after this here blog I made about a year beforehand. I got more games than I got over the past three years in the past seven months so jack could happen this year and I’d say it was still pretty good. So here’s a bunch of old C Grade news.