Rundown (10/27-11/02) The Road to 2020

Wherein I discuss a magical fetus coming to a Windows near you, a dark corporate alliance of perplexing origins, a potential reprise of the Reaper War, a magical journey lost to time, and the blizzard trying to withstand the heat of controversy.
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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3.  A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more.  I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy.  As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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Rundown (2/03-2/09) Natalie Will Never Give Up the Fight

After writing for pleasure for about 7 years now, I have learned a lot, and developed my skills considerably, though even with a plethora of writing experience behind me, I still have some bad writing habits (though I don’t really know what they are), and the act of putting my thoughts into words in a semi-articulate manner still takes me longer than I would like.  While I have gotten good at the college approach of squirting out papers with relative quickness, for a lot of personal pieces that flood this site, I regularly struggle when describing or wording certain things, and have been known to spend several hours rewriting parts of a review. I’m not sure if this is just a deficiency on my end, or if this is due to how I often write whenever I have the time, and not necessarily when I am in the right mindset.  But regardless of the reason, I’m not going to get discouraged and I’ll never give up the fight!
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Rundown (10/28-11/03) Everyone is Here and Everyone Is Dead!

For as much as some people love criticizing them, it cannot be argued that despite faltering in numerous other areas, Nintendo is absolutely excellent at garnering excitement, hype, and fervor from its fanbase.  Whenever a new Nintendo Direct happens, the excitement is often contagious, and while this does have the adverse effect of causing certain unscrupulous individuals to channel their excitement in ways destructive to themselves and others, one can argue that individuals such as them are simply inclined towards such hateful tendencies.  Anyways, another Smash Bros. Nintendo Direct happened, so let’s start with that.

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Rundown (2/11-2/17) Gameindustri Is a Business!

Something that I tend to forget from time to time is that the video game industry is really just a large scale multi-billion dollar business run by companies that, above all else, are searching for ways to remain profitable in what is a rather turbulent market.  While games are unquestionably art, they are sold as products and produced by studios with the goal of creating revenue likely surpassing whatever goals are held by the developers themselves.  Yes, of course there is the independent scene where things work different, but when talking about industry, only the biggest players really warrant much attention.
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Rundown (3/26-4/01) The Fool’s Day is Rubbish and Cruel

Over the past two weeks, I’ve been picking away at Gender Bender DNA Twister Extreme, and I’m honestly dreading the review I’ll have to write for the game, more so than anything else I ever had to review in the five years I’ve been doing this schtick.  The reason for that being just how bad and good the game can be.  Some part of it are genuinely good, interesting, or funny, while others are poorly constructed, nonsensical, frustrating, or just saddening.  It’s really hard to say anything definitive about any aspect of the game because of this, and I’m dreading how long my review of the game will be when I review it on April 12th. Continue reading