Wherein I discuss the ePub progress, Unreal 5, Monkey Island Part
7 3, The Rise of Max Payne, an NFT failure, and Activision finally doing something good.
Wherein I discuss the biggest acquisition in the history of video games, the speculated evils of the metaverse, a potential end of an electronic expo, some terrible brick crunching, and the glory of unionization!(more…)
Wherein I discuss my pursuit to the grave, the glory of backwards compatibility, a game where you can play as a pig who can transform into rockets, Activision perpetuating evil from the very top, a cynical crossover clash, and a response to a most “Definitive” failure.(more…)
Wherein I discuss how I cannot complete a simple child-level task, a potential revival of a niche game series nobody actually cares about, a faux celebration by barons of incalculable greed, the Kotick-Epstein Connection, and a Semi-Dope Nintendo Direct.(more…)
Wherein I discuss another Nigma Box schedule overhaul, an ongoing Blizzard of profound vileness, and an assault of mostly bad acquisitions.(more…)
Wherein I discuss the completion of a duo of long-standing tasks, the unlife of live services, and how the games industry is full of abuse and other terrible things.(more…)
Wherein I subject you folks to my wretched face and voice, discuss an un-deadening of Dead Space, another accursed acquisition, the struggles of a ship of scallywags in Singapore, and how Activision Blizzard is a truly wretched company based on a lawsuit filed by the state of California.(more…)
Wherein I discuss the woes of midwestern home-having, the Re;Birth of the Direct, anti-crypto-mining tech, and a truckload of remasters.(more…)
Wherein I discuss the stifling of political strife, the highs and lows of a grand village, corroborated creative conflicts, the vanishing of a vision, and another cool cat giving into the corporate machine.(more…)
Wherein I discuss the troubles plaguing Natalie’s precious Box, Okabe’s adaptation adventures, a new home for my 1,000 babies, the success of the Switch-makers, and another icy blunder.(more…)
Because 2019 is dead… or close enough to warrant a retrospective.
The sky has been painted a persistent white from constant clouds, the ground has become caked with snow and ice (or at least it should be), and everybody’s school and work schedules are thrown out of whack as the year comes to a close. It’s the much terrified year end, the point in time when people are expected to look back on the year that passed us by, highlighting the highs and the lows, and hopefully re-centering oneself during a period comprised of both frantic activity and mellow relaxation around loved ones. Or at least that’s my skewed perspective on the matter.
Wherein I discuss a magical fetus coming to a Windows near you, a dark corporate alliance of perplexing origins, a potential reprise of the Reaper War, a magical journey lost to time, and the blizzard trying to withstand the heat of controversy.
Wherein I discuss character creators, the ninth generation, an immaculate imitator, a Chinese controversy, and my own failings as a consumer.
Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself. Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
After writing for pleasure for about 7 years now, I have learned a lot, and developed my skills considerably, though even with a plethora of writing experience behind me, I still have some bad writing habits (though I don’t really know what they are), and the act of putting my thoughts into words in a semi-articulate manner still takes me longer than I would like. While I have gotten good at the college approach of squirting out papers with relative quickness, for a lot of personal pieces that flood this site, I regularly struggle when describing or wording certain things, and have been known to spend several hours rewriting parts of a review. I’m not sure if this is just a deficiency on my end, or if this is due to how I often write whenever I have the time, and not necessarily when I am in the right mindset. But regardless of the reason, I’m not going to get discouraged and I’ll never give up the fight!
For as much as some people love criticizing them, it cannot be argued that despite faltering in numerous other areas, Nintendo is absolutely excellent at garnering excitement, hype, and fervor from its fanbase. Whenever a new Nintendo Direct happens, the excitement is often contagious, and while this does have the adverse effect of causing certain unscrupulous individuals to channel their excitement in ways destructive to themselves and others, one can argue that individuals such as them are simply inclined towards such hateful tendencies. Anyways, another Smash Bros. Nintendo Direct happened, so let’s start with that.
Something that I tend to forget from time to time is that the video game industry is really just a large scale multi-billion dollar business run by companies that, above all else, are searching for ways to remain profitable in what is a rather turbulent market. While games are unquestionably art, they are sold as products and produced by studios with the goal of creating revenue likely surpassing whatever goals are held by the developers themselves. Yes, of course there is the independent scene where things work different, but when talking about industry, only the biggest players really warrant much attention.
Over the past two weeks, I’ve been picking away at Gender Bender DNA Twister Extreme, and I’m honestly dreading the review I’ll have to write for the game, more so than anything else I ever had to review in the five years I’ve been doing this schtick. The reason for that being just how bad and good the game can be. Some part of it are genuinely good, interesting, or funny, while others are poorly constructed, nonsensical, frustrating, or just saddening. It’s really hard to say anything definitive about any aspect of the game because of this, and I’m dreading how long my review of the game will be when I review it on April 12th. (more…)
Seeing as how Nintendo will be unveiling a whole lot of information about the Switch next week, there really have not been that many announcements made this past week, or a lot that I consider to be worth discussing. Well, other than PC ports, which I will always go out of my way to talk about as it is something that pretty directly benefits me, as it increases the library of games I can play on my platform of choice for the past 3.5 years. (more…)
I’m not going to disclose details on this, but after a lengthy period of loneliness, I finally made a friend with someone on the internets. All because they sent me an email asking about transwoman stuff. And my goodness does it feel wonderful to have someone I can talk to about the minute details of my life, and someone who is comfortable enough with me to do the same. (more…)
Some people are excited about Fallout 4 coming out in a manner of days, but I am waiting until 2017 or so to play it, as I would rather enjoy a complete game with mods applied rather than a buggy game at launch. At the moment, one of my most anticipated game was just released this morning, Student Transfer. Student Transfer is a body swapping and transformation focused game that is made by the fans of Press-Switch, an unfinished title I praised in the past for being something of a dream game of mine, and I plan on reviewing come the next release. I would have already started playing it, but there are a few bugs that are being worked out at the moment, and I am only at chapter 6 in Neptunia Re;Birth3. Regardless, expect a post about Student Transfer, a game I could help create if I so wish to, but I don’t do well with group projects for the most part, and I want full ownership of everything I do. (more…)
“What do you want to see from games in 2014?” is a question that I raise an eyebrow towards, as I view it as a very simple one to answer. Less hissy fits about minor details, stay positive and hope companies don’t do dirty actions, and keep on putting out great games. Bam! I think the question is more focused towards what people really want out of Gen8, but then I can’t answer the question properly, as I made myself a PC that I named after this here blog I made about a year beforehand. I got more games than I got over the past three years in the past seven months so jack could happen this year and I’d say it was still pretty good. So here’s a bunch of old C Grade news.
I remember back when I was a wee lass, er, sorry, wrong reality, when I was a wee boy and bought lots of big titles on the regular because I wanted to see what the fuss was all about. Brutal Legend was one of them, and I promptly forgot nearly all of what entailed in it. So I got it again through a Humble Bundle. Not because I wanted to review every Doublefine title before they began making Kinect Titles, that just sorta happened. (more…)
Okay, it’s been two weeks, but I have the excuse of news being slim, yet there was enough for a good hearty rundown of the past two weeks, and the thingamajigs that happened over the latter half of July, so let’s just get this over with. Put a monkey in some 16-year-old tits, gosh darn it!
As I state with half of my reviews for games, most of my stuff is randomly picked by a birdie telling me it is worth however many dollars is slapped on it, and my not very valuable time. I mean, why wouldn’t I pick up a title with a relatively positive reception, poor sales, and an eight dollar price tag. No clue, but it certainly was worth what I paid. Oh, and no Multiplayer will be mentioned because who the blazes would be playing it?
Yesh, talk about a gap between updates. Probably should purge out my unedited writing about bee people and my limericks of high school when this happens next week, unless Singularity is short as knickers. But I am still willing to regurgitate overly opinionated game news, so let’s do that, or else the horse will eat you.