Seeing as how I had a nice little buffer lined up for my reviews, I decided to finally tackle God Eater 2, after having cleared up God Eater Resurrection. However, it turns out that GE2 came out in Japan before GER, meaning that GER had mechanics that are absent in what was released as its sequel. Including an incredibly crucial one to the feel of its combat. Yet for some reason Bandai Namco chose to release GER in the west before GE2. Continue reading
I did not notice this after the Nintendo Switch event last week, mostly because I try to curate my media feeds as best I can, but apparently everybody who watched the trailer for Super Mario Odyssey compared the game to Sonic The Hedgehog (2006) because it has a cartoonish character wandering around a realistic city with realistic people. Even though the far simpler and, well, better comparison to make here is between Sonic Adventure. The general aesthetic is basically identical, as both games feature sections where a strange creature jumps and runs around a metropolitan environment filled with street lights, skyscrapers, and cars that move down the street. Oh, and yes you ever insightful children, if Mario was real, he would be dissected and branded a mutant. You’re as clever as a whoopie cushion and somehow more irritating. Continue reading
Well, it’s finally here. After 3.5 years of anticipation, and a second playthrough for both 9 Hours, 9 Persons, 9 Doors and Virtue’s Last Reward, the conclusionary chapter of the Zero Escape series Zero Time Dilemma is finally here. I already spoke of my love for this series, so without further ado, let’s jump right in. Continue reading
Following the initial release of 9 Hours, 9 Persons, 9 Doors, the game failed to capture a sizable market in Japan, with sales failing to surpass 50,000, while in the west it sold enough to justify a second printing. Because of this the game was viewed as a success, and a sequel was put forward, one that would release on two platforms in order to maximize the audience, feature a far larger and more ambitious story, and be rebranded under the moniker of Zero Escape. However, the game failed to perform adequately in Japan, and there was a brief period where it was believed the series would end forever on the cliffhanger of the series. Which would have been a colossal shame, but that isn’t the case as the final chapter is due out in a week. But before that, let’s dig into the middle chapter of this trilogy with Virtue’s Last Reward. Continue reading
So, it’s been about four years since I originally reviewed Zero Escape: 9 Hours, 9 Persons, 9 Doors, and with the third installment in the series, Zero Escape: Zero Time Dilemma only a month away, I decided I should refresh myself on a series whose intricacies and strong narratives that acted as a key source of inspiration for me as a writer. …And of course I’m going to review them. I mean, the very idea of investing a lengthy amount of time into a game and not reviewing it would be positively preposterous after doing this for four years. Continue reading
I have distinct memories of picking up Muramasa: The Demon Blade back when it first launched, as it was a gorgeous looking title that duped me into purchasing it by including just about every design it had on a big piece of cardstock and clipping it to the game. However, I never did properly beat it, or at least to the degree I did before picking up the remastering/port/upgrade for the Vita. Only putting ten hours into it before stopping to play something else, which is a statement that very much held true after getting as far as I did.