Wherein I discuss my busy and ‘hard’ life, a new dinosaur, a sudden stake through the heart, a continued western push, a rising thunder, the future of Sony, the continuation and compilation of the Compilation, Anthem’s third death, and new highs and lows for the Pokémon series.Continue reading
Wherein I discuss a personal predicament, the reprisal of an anguishing anthem, and… electronic component shortages.Continue reading
Because 2019 is dead… or close enough to warrant a retrospective.
Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork. It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof. A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
Ah yes, the fabled time of bliss and joy amongst the greater western video gaming community is finally here. While the event has been made obsolete to a certain degree thanks to the digital age and preeminent announcements, E3 is always a time of great powerhouse excitement for those who follow the gaming industry, with a plethora of announcements and various bits of news to be taken in.
Over the past few days I have been playing Black Desert Online after it was available during a free weekend on Steam. I had known of the game for several years, and was curious to see how it fared, but then I was reminded that MMORPGs are some of the last intuitive games on the market, containing so many mechanics and subsystems that are thrust onto the player. With trade routes, housing, four types of glorified crafting, and all of this tedious nebulous rubbish that exist on top of an interesting action RPG that has an interesting fixation on grinding knowledge on enemies, skills, and even people. It is an odd little title that really could be something novel, if only it did not belong to a genre notorious for its nebulous nonsense. Also, it’s controller support leaves a lot to be desired.
E3 has begun, and thankfully the duties have been spread apart this year, with the previously mostly vacant Sundays are now being used by two major press conferences. Meaning that I only have three more to go after pushing out this post right at the cusp of midnight because Bethesda thinks it is good to have a press conference at 9 PM PST. Also, the title of this post is not a lie. I do more work per day during the Monday and Tuesday of E3 than I do during any other time during the year. Especially this year, as I have to work and attend class while E3 is going on. Anyways, on with the rundown. Continue reading