Wherein I discuss my upcoming doom, a return to the spooky northwest, the Sony pseudo summer showcase, justice arising in light of failure, and the continued success of a game I both love and loathe.Continue reading
Wherein I discuss the legal revelation of a clash of industry titans, the continued consolidation, and a tool for the next generation of game devs.Continue reading
Wherein I discuss subscription services, the futility of humanity, protecting the life cycle, and rumored space-time adventures.
A topic that I regularly see brought up in the circles I follow is the idea of western game design versus Japanese design, what distinguishes them, and how Japanese game design is better. While it would be easy for me to say that I tend to prefer Japanese games, I’m the sort of person who likes to have data for things, and as such, I decided to go through every game I played from 2016 to now, and compile whether or not I have a preference towards Japanese games. What I found is that things are split fairly evenly between both fronts, as in that time I played 156 games, 53% of which were Japanese, and 47% of which were western.