Wherein I discuss the horse women, an assassination attempt, NFTs (again), a revenue turnaround, and the guns formerly known as toys.Continue reading
Wherein I discuss the expo eliminating epidemic, a new sports ball challenger, big money warzone fun times, a potential new horizon for Playstation, and a bad, yet rad, drive.Continue reading
For years I have contemplated posting my novels in their entirety on Nigma Box rather than hosting them via Google Docs, but have not done so because I like having a header image associated with each of my posts and, well, I don’t have any visual assets to represent these works. I thought about commissioning art for each chapter, or just the novel overall, but that could get expensive, and would require me working with an artist, which kinda scares me. So I said screw it, I’ll make my own headers. But I cannot draw, barely know how to use Photoshop, and lack visual artistic sensibilities, so what can I do? I know! I made crummy sprite edits of 8-bit Danganronpa character sprites for my cover of A Vile Doohickey back in 2014, so I’ll just do that again! So I tested this idea by making a header for Random #001: Grandpappy Pyra, and… it took me like 3 hours to make in total… Art is hard!
I personally am not a germaphobe or neat freak by any means, but there are two things that generally speaking freak me out whenever I see, and I see them frequently. People eating food with unwashed hands and people lounging around in their home in “outside clothes”. My reasoning for this stems from the fact that the outside world is filthy, everything is dirty, and while people lack the ability to fully control the unclean, they should take care to not ingest vile germs or bring them into their home. I have not gotten sick in a decade and want to continue that streak, and the idea of bringing germs into the home makes me want to immediately jump into the shower when I get home after work. Sure, I change my clothes and wash my hands, but my hair may as well have been dumped into a garbage bin.
This past week I finished up the first iteration of what I hope to be a new segment to go alongside my Reviews, Rundowns, and Rambles, which I’m dubbing Randoms. Randoms are short stories based on various ideas, concepts, and prompts that I either stumble across or pop into my weird brain. A segment meant to contrast my novels and novellas, which take me forever to write, and require me to commit to an idea and characters and make everything part of one big continuous multiverse. The first Random will debut on May 31st, but I am not committing to a more specific schedule going forward. Could be monthly, could be quarterly, could be whenever the hell I feel like it. Remember kids: Die Zukunft ist Zufällig.
So, a new build of Press-Switch came out, utterly surprising me, and as is always the case with releases of this game, or its sister title Student Transfer, it shot straight up on my priority list. Except this time I am actually going to review this latest build V0.5a, even though it is largely a revision that does not have most of the content, as, due to coding issues and a desire to change the introduction, the game needs to basically be remade. That would be enough to dissuade me in most cases, but screw it, I’ve wanted to review this game for almost 4 bloody years, and I’m gonna do it! At least, after I put out this massive Rundown.
Over the past two weeks, I’ve been picking away at Gender Bender DNA Twister Extreme, and I’m honestly dreading the review I’ll have to write for the game, more so than anything else I ever had to review in the five years I’ve been doing this schtick. The reason for that being just how bad and good the game can be. Some part of it are genuinely good, interesting, or funny, while others are poorly constructed, nonsensical, frustrating, or just saddening. It’s really hard to say anything definitive about any aspect of the game because of this, and I’m dreading how long my review of the game will be when I review it on April 12th. Continue reading
There is a lot of content to cover, so let’s jump right into it. A rundown detailing the E3 2016 presentations of Microsoft, PC Gamer and AMD, Ubisoft, and Sony. There’s a stupid amount of content to cover, and simply getting all of this done in one day has proved to be quite the challenge. So let’s go! Continue reading
Apologies for not getting a Hyperdevotion Noire review up. Work, school, and family stuff all cut into the time I could put into that game. Review should be up tomorrow evening. Also, on May 31st I will (hopefully) release a novella I’m currently working on called Maple Loves Senpai. It’s a story about a Japanese schoolgirl who gets absorption powers and is guided by the voice of her lover to consume people in order to transform herself into his ultimate waifu. Many stereotypes and dark themes ensue. Continue reading
Sorry no review his this past week. I didn’t really play anything the week before that, and am currently working my way towards Undertale, which is pretty darn fantastic and is probably going to be my favorite game of 2015. Heck, I’d say it’s a ten on ten if there was an easy mode, because I am really not good at games that focus on avoiding things that move in odd patterns or give you a limited reaction time. But I’ll save that for the review. For now, enjoy this page of shoddily constructed game news that I gathered, in contrast to the TGS rundown of last week. Continue reading
Okay, so, I am working full time this summer, for those who do not know, or just stumbled onto this post, and that means I cannot spend all day in E3 mode. It makes my nights very hectic, as I try to pick up the piece right after getting home, but I went through Microsoft, EA, Ubisoft, and Sony’s press conferences, amounting to over five hours of footage, while writing up some quick thoughts on the opinions on the video games, as I have been doing since 2012. Without further ado, I’ll just get right to it. Continue reading
Yeah, yeah, reviews are coming, Verde’s Doohickey will be out in 2015, I’ll start watching another anime soon, school is ending so I’m a bit busy, etc. I forgot to do this introduction until I was about to hit post, so… here you go, Guyvers. Continue reading
It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!
I am currently working on my final papers, one of which I recycled and one of which I vomited out because I was guaranteed an A in the class, and one of which I am halfway done with, but am really bored by. I am writing a review of Arkham Asylum and playing Castle Crashers because my Vita memory card isn’t coming until tomorrow and I want it to come before I start Golden. I am revising my plans for Terra’s Tales of Tremendous Transcendance because copyright laws are dumb and you cannot sell something that contains the word Pokemon in it. And I am also probably going to get a job either where my mother works or with an accounting firm if their intern thing goes through. That’s my story and I’m going to hide in a box now, bye! …Or stay since I have a page of game stuff to speak about. Continue reading
Wow, I totally forgot I had Nigmabox Rundown’s one year anniversary last installment. To think, I’ve been using pictures from random anime while bitching about video games for a year… well, let’s make it two, as I’ve got at least a hundred more of these in me. Even if it does mean I will need to scrape the bottom of the barrel with things like Flappy Bird, a game that I saw people more or less code back in high school that caused a form of controversy that I quite frankly do not get, mostly due to how I believe the game is, or rather was, free. Is it unoriginal and lazy? Pretty much, but that doesn’t mean it deserves anybody’s attention. Hell, I could… no, actually I couldn’t make it, as I could not program for crap four years ago and sure as sugar cannot now. Continue reading