Wherein I discuss the E3 branded Nintendo Direct and whatever stragglers remain.Continue reading
Wherein I discuss terrible new web design, the new Mario World, raking in them Bells, a scientific two-fer, and even more mobile trigger happy havoc.Continue reading
On Friday, I received my copy of Pokemon Ultra Moon, and have since invested 10 hours into the game. Normally that would mean I would be able to get my review out fairly quickly, but I kept encountering a very unique problem. You see, prior to the release of Ultra Sun and Ultra Moon, I assumed that Pokemon Bank would be comparable from day one. It is not. Because of this, I was unable to transfer the specific Pokemon I had bred for a team that I intended to use in Ultra Moon. Now, for those asking why I don’t just build a new team or replicate the one I wanted in Ultra Moon, the answer is quite simple. I don’t want to put myself through this rigamarole yet again.
Following the Danganronpa series over the past few years has been a turbulent ride, spanning over two excellent visual novels, a decent third person shooter that I should really revisit, an anime series that I railed on for 7 pages and still feel as if I was being a bit too generous towards, and various fan translated spin-off media that I never really checked out. However, all of that seemingly comes to a close with Danganronpa V3: Killing Harmony. Continue reading
Over the past two weeks, I’ve been picking away at Gender Bender DNA Twister Extreme, and I’m honestly dreading the review I’ll have to write for the game, more so than anything else I ever had to review in the five years I’ve been doing this schtick. The reason for that being just how bad and good the game can be. Some part of it are genuinely good, interesting, or funny, while others are poorly constructed, nonsensical, frustrating, or just saddening. It’s really hard to say anything definitive about any aspect of the game because of this, and I’m dreading how long my review of the game will be when I review it on April 12th. Continue reading
Upon hearing the news that the overarching story of the Danganronpa series would be concluded in the form of an anime series instead of a third installment, I was more than a little confused, but understanding. There are a lot of loose ends to tie up, and if it were to serve as a conclusion, a third Danganronpa game would probably be constrained if it were presented in the format established in the two mainline entries, and Spike Chunsoft presumably did not want to change the game’s very foundation for a sequel. I previously reviewed Danganronpa 1, Danganronpa 2, and the spin-off Ultra Despair Girls, and will be spoiling all of them, as it is hard not to when talking about the story of a direct sequel. Continue reading
I have been on quite the negative note regarding the game’s I’ve been playing. Metro 2033 Redux was a far worse version of a game I recall loving. Dragon Quest VII: Fragments of the Forgotten Past was a massive disappointment that had me question the entire quality of the series after finishing that review. MegaTagmension Blanc + Neptune Vs. Zombies is just bad, and I’ll explain why soon, while Sonic 3 & Knuckles is the same infuriating crap as Sonic 1 and Sonic 2. I really hoping that I can low the next few games on my docket, because I’m tired of all of this upset and all of these negative reviews.
Coming off the heels of the overall well received port of the first Danganronpa game on PC, Spike Chunsoft and Abstraction games released Danganronpa 2: Goodbye Despair. I originally reviewed the Vita version in 2014, but I like to think that I’ve grown substantially as a writer since then, and I am always willing to support companies, especially Japanese companies, when they support the PC marketplace with niche titles.
Jeepers am I going to have a lot of games to play this month. Hyper Light Drifter came out on March 31st, Hunie Cam Studios launches April 4th, Danganronpa 2 is out April 18th, and Double Root: Before Crime After Days Xtend Edition is out sometime this month. Plus a proper review of Dark Souls II: Scholar of the First Sin should be up whenever I find time to finish that game amidst this chaos. Seriously, this is the reason why I don’t like buying lots of games at launch. You need to build your schedule around release dates, get 60% through a lot of games, and then stop suddenly and hopefully get back to it later. Continue reading
Yep! I am still going to post these every Sunday because gosh darn it I really do find pleasure in reviewing the happenings in the video game industry every week and talking about them. It’s fun, cathartic, and does not take up a lot of my time. As such, Rundowns will carry forth for the next… however long. Also, I completely failed to contribute to a conversation for 3.5 hours yesterday, so I’m feeling like a ripe little turd at the moment. Continue reading
After many requests from people who don’t own Playstation Vitas, and an announcement that there were no plans to port the Danganronpa series to a new platform, Spike Chunsoft decided to bring this beloved little visual novel franchise to the PC market. I originally reviewed the Vita version in 2014, but I like to think that I’ve grown substantially as a writer since then, and I am always willing to support companies, especially Japanese companies, when they support the PC marketplace with niche titles. So on with the review!
Okay, The Malice of Abigale Quinlan has been released, and now I’m pretty lost as to what I should do. I’ve been pretty depressed as of late, with school starting up, my job being incredibly stagnant, and my inability to come out as transgender to my parents is really getting to me. I have insecurities and anxieties, which are two common things that I should learn to live with because they are never going away no matter what I do. Oh, and constantly feeling like a failure when it comes to literally everything I do certainly doesn’t help. Continue reading
Another week, another Rundown, another five things I have to talk about because not much has happened. Lovely. What should I talk about here? Well, I’m nearly done editing The Malice of Abigale Quinlan, and it will be released sometime during this week. Probably Saturday to be honest, as school is starting up this week and the State, who funds my education because I’m autistic, screwed up and did not send a voucher for my books. So, yeah, that will be a lot of fun. Continue reading
So, my plans for building my new PC have fallen through yet again, and my confidence is somewhere down in a toilet, being eaten by rats, as opposed to living on the streets where kids throw rocks at it and call it gay. Anyways, here’s a recap of happenings in the video game industry over the past week. Continue reading
I was going to make a post on NeoGaf about how I spent about 1.5k on games over the past two years, but ended up getting nearly 300 games in the end. However, I chickened out and could not bare to put my thoughts on a message board, because that is a great way to get murdered. I also bought a Chromebook so I could type things instead of sleeping while on the train, and am looking into buying some hormones because I should start HRT sooner than later. It won’t be a full gender transition or anything like that, as I think I’d be the most comfortable being Genderqueer. Continue reading
Well, 2015 is now upon us. It is a nice number, multiple of five, and has a nice calendar. It also happens to be the year where I will set a few of my upcoming novellas during, as I am the sort of guy who needs to tell the reader the date when writing a story. It is a dumb obsessive trait that I will probably never work out of, mostly due to how I doubt anybody will ever talk to me about my stories. Hell, they are a secret to everybody I know off of the interwebs, partially due to how I lack any friends… Continue reading
So, this year ended on a very busy note for me, hence why I have not been posting as much as I would like to. I’m basically working full time for a month, have an hour commute each way, and basically run off of six hours of sleep. Still, was this year good for me? Yeah, I released seven novellas! I thought two of them were crappy, and the rest had issues stemming from my lack of experience writing stories. But this post is mostly to call out the games I played and loved this year, which really are few in number. Yes, I enjoyed plenty of games, but those I loved, properly adored to a certain extent, were small in numbers, to the point where I lack ten. Continue reading
Tomorrow I am releasing my seventh Novella, A Vile Doohickey. I have been spending the past two and a half months tinkering away on it, and feel as if it is as good as it will get without another pair of eyes to help me out, and I wanted to get it out before this year’s end. That means I have released a novella, and two novels in 2014… which is kinda crazy when I think about it. It’s also the year where I started really working, effectively decided that I do not really care for college, and would rather work in an office for the rest of my days than learn something I will forget within six months. Continue reading
Okay, so, my next novella, A Vile Doohickey, I am aiming for a Christmas release with it. I am nearly finished with editing, and just need to whip up some author’s comments, put it together, and post it before the 25th… And the next novella will probably take half a year to be completed, as I will need to do a lot of pre production. Why? I basically want to set the grounds for something where I can reuse a cast of characters in a wide variety of scenarios, all of which can be justified. That said, I need to get everything organized, think it through five times, and do that before writing what is basically tg body horror about a young man turning into my interpretation of the Public Domain character Vivian James… Yes, I am still going to do it! Continue reading