Rundown (1/20-1/26) The Next Level In Graphical Technology

As someone who did not grow up with CRT displays, or at least they were phased out so early in my life that I genuinely cannot remember gaming on them, I developed a fondness for older games being emulated as sharply as they could be.  Or in other words, I like older games to have big, chunky, and clean pixels or smooth blocky anti-aliased polygons, all projected in HD resolutions (without stretching). However, one of the problems with up-resing 3D games like this is the fact that most textures are very low resolutions, and remaking textures is a very intensive process.  Yet just this past week I discovered of what could easily be described as witchcraft, as it is an AI neural network that can be used to recreate and remaster video game textures.  
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Rundown (6/13-6/16) E3 is Over and the Galaxy Is at Peace

I should probably reiterate something regarding my E3 coverage, and that is the fact that I did not get the opportunity to watch E3 as it was happening for the most part.  Instead, I rapidly tried to catch up on the news as best I could in the brief time I had available, skipping past irrelevant sections and speeding things up by 1.5x before giving my best hot take based on the brief snippets that I saw in order to push out roughly 10,000 words in about 48 hours.  As such, I weirdly wounded up being more positive towards the event itself, and was not really let down by the low points of the press events.

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