XCOM: Enemy Unknown Review

xcom-enemy-unknown-7I think I prefer what I originally thought to be XCOM: Enemy Unknown’s development history.  But no, instead of being a quickly made title to revitalize a decade dead brand after the almost complete failure behind another project originally intended to do just that, it was in development in 2008 with money and a 50-60 person team behind it.  I say that because XCOM: Enemy Unknown feels like a small side project that should have been considered a bargain as it released for $40 in a crowded holiday season, but no.  Also, I should probably add that I owned the Xbox 360 version of this game initially, but sold it after I was assimilated into the PC crowd that I was promptly shoved out of as I had brought a controller with me. Continue reading