Rundown (10/7-10/13) Dreams of A Better Gacha

Lately the subject of Gacha games has been present on my mind, and how they are ultimately designed to manipulate people into spending large amounts of money on shiny husbandos, sexy doohickeys, and handsome waifus by tricking them into thinking that they can beat out the mathematical juggernaut known as probability.  So, I got to thinking what if a gacha game were either 100% free or a premium title rid of any microtransactions? It’s a fantasy that I find to be fairly easy to imagine, as from what I know of the bigger Gacha RPGs, there is a core gameplay loop to make the games entertaining, and all that would really need to be changed is to prevent events from being limited on a daily basis, remove the stamina system, rework the probability of drawing rare characters, and make currency easier to obtain.
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Rundown (7/23-7/29) Much Ado About Rambles

Seeing as how this week had little in the way of news that I cared about, I ended up doing a lot of rambling about two specific topics I have some level of passion behind, but do not fall into the category of gaming news that has come to define these Rundowns.  Sorry about that, but this is my segment, and I’ll talk about whatever I goldarn want to. Continue reading

Fire Emblem Heroes (2017) Review

fire-emblem-heroes-header-2As Nintendo’s second effort to branch out into mobile game using one of their established IPs, Fire Emblem seems like an incredibly odd choice. While the series saw a rise in popularity after the release of Awakening in early 2013, it is still a very niche franchise for the company, and does not initially seem like the best fit for the platform, as the games are story driven strategy RPGs. In actuality, Fire Emblem Heroes proves to be a surprisingly good fit for the platform, a pretty solid strategy game, and also one of the most engrossing yet frustrating experiences I willingly put myself through in quite a while. Continue reading