Rundown (1/12-1/18) Editing Nightmares

Wherein I discuss my novels, another sword boy joining the fray, an extremely enthusiastic electronic upset, another win for the master class, and the cruel captain of the S.S. Gamindustri

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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3.  A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more.  I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy.  As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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Rundown (6/12) E3 2018: Exhaustion and Exertion

Once more, the bulk of E3 news has been unveiled, and the press conferences have all come to a close.  Meaning I am left both exhausted and exerted, while still holding a feeling of immense excitement in my heart of hearts after the blitz of news that occurred over the past few days.  I would call it a bittersweet feeling, but after doing this for 6 years now, I know that is not the case.  It’s a sweet feeling.
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