Wherein I discuss the concept of years, the second digitizing of ‘Gamer Christmas,’ PSVR², an evil that steals men’s souls and makes them corporate slaves, and the CCP ‘coaxing’ self-censorship.Continue reading
Wherein I discuss the definition of TSF, the biggest and wettest revenues in gaming, the absurdity of the NiFTs, and The Saga of Souls – Part 7.Continue reading
Wherein I discuss how I cannot complete a simple child-level task, a potential revival of a niche game series nobody actually cares about, a faux celebration by barons of incalculable greed, the Kotick-Epstein Connection, and a Semi-Dope Nintendo Direct.Continue reading
Wherein I discuss my upcoming doom, a return to the spooky northwest, the Sony pseudo summer showcase, justice arising in light of failure, and the continued success of a game I both love and loathe.Continue reading
Wherein I discuss the horse women, an assassination attempt, NFTs (again), a revenue turnaround, and the guns formerly known as toys.Continue reading
Wherein I discuss the future of gaming by way of servicification, a pause in preservation perils, and a lapsed localization.Continue reading
A divine dichotomy of a despairful disposition.Continue reading
E3 came, E3 went, and E3 will swing around again next year, where it will hopefully be filled with far more enticing announcements on account of the next generation. Overall, it was easily one of the weaker years, with Microsoft, Ubisoft, Bethesda, and Square Enix all having some cool things to show, and avoiding a lot of bad or ‘cringey’ moments, but few things to necessarily wow people or with a lot of deeper dives into previously announced games, but also brought with it two new Smash characters, and a Smash character reveal is basically the equivalent to a game reveal on the hyp-o-meter. Anyways, in my blitz through the news, wherein I mentioned that games existed and could possibly be good, I naturally missed some things, and this post is to remedy that.