Rundown (4/07-4/13) Natalie Likes Schedules

When I schedule the games that I review, I tend to prioritize two things.  Variety and timeliness, as I do not want to have two similar reviews back to back, but I also need to take into consideration my schedule, which I have ranted about in detail over the past year or so.  This has left me unable to keep my promise of reviewing longer games, as I only get about 15 hours of quality gaming time in a given week, and is largely the reason why I started the whole monthly Ramble segment.  That, and I wanted to try performing deeper dives into subjects that I feel strongly about and do not see discussed by people better and smarter than me.
Continue reading

Rundown (5/13-5/19) No Nep-Nep for Me

I recently purchased Cyberdimension Neptunia: Four Goddesses Online, because while I am rather critical of the Neptunia series, I genuinely like them, and cannot justify skipping out on a title.  I managed to squeeze a spot for it into my schedule, but as I went to start it up on Friday night, I quickly ran into issues where the game simply did not work.  The Steam forums were not enough to help me with my endeavors, as all methods I could find proved to be ineffective. The game runs, barely, but I can neither play nor refund it, so I guess I’ll need to wait until I get a new PC in order to try again, because Idea Factory is certainly not going to patch this game…
Continue reading

Rundown (3/04-3/10) Stop Everything! Press-Switch is Out!

So, a new build of Press-Switch came out, utterly surprising me, and as is always the case with releases of this game, or its sister title Student Transfer, it shot straight up on my priority list.  Except this time I am actually going to review this latest build V0.5a, even though it is largely a revision that does not have most of the content, as, due to coding issues and a desire to change the introduction, the game needs to basically be remade.  That would be enough to dissuade me in most cases, but screw it, I’ve wanted to review this game for almost 4 bloody years, and I’m gonna do it! At least, after I put out this massive Rundown.
Continue reading

Rundown (2/04-2/10) Natalie Needs to Stop!

So, you know how I posted my review of Fire Emblem Heroes earlier this week and ended the review by saying that I would stop playing?  I’ve been learning how hard that actually is and that lifestyle games are pretty much the worst thing I could have ever gotten into.  Knowing that if I stop playing the game, I may forever miss out on various bits of content is genuinely disconcerting to me, and because of that, I do not know how to distance myself from the game.  I need to stop, but it’s hard!
Continue reading

Rundown (11/05-11/11) Sonic Team Made an Oopsie!

Over the past week Sonic Forces came out, and the general reception of the game has been… pretty darn poor to be honest.  From criticisms levied towards the barren level design, a story that does not properly take advantage of its premise and characters, and various underlying gameplay/technical issues that make the game less refined than Sonic Generations, which came out six years ago.  It is a genuinely confusing state of affairs, especially because of how much time Sonic Team has had to invest in this game.
Continue reading

Superdimension Neptune VS Sega Hard Girls Review

Part of me is absolutely amazed by how the Neptunia series continues onward despite the games being only average to pretty good and the target audience for these titles being a niche among niches.  In spite of this, the series proved popular enough to justify a crossover with an anime and manga series centered around the personifications of Sega consoles, or Console-tans as they are colloquially known, called Sega Hard Girls or Hi-sCoool! SeHa Girls.  In theory, the crossover sounds incredibly sensible, but as I should not be surprised by at this point, it is kind of a mess. Continue reading