Natalie Rambles About 2019

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  • Reading time:63 mins read
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Because 2019 is dead… or close enough to warrant a retrospective.

The sky has been painted a persistent white from constant clouds, the ground has become caked with snow and ice (or at least it should be), and everybody’s school and work schedules are thrown out of whack as the year comes to a close.  It’s the much terrified year end, the point in time when people are expected to look back on the year that passed us by, highlighting the highs and the lows, and hopefully re-centering oneself during a period comprised of both frantic activity and mellow relaxation around loved ones.  Or at least that’s my skewed perspective on the matter.  

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Rundown (1/20-1/26) The Next Level In Graphical Technology

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  • Reading time:8 mins read
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As someone who did not grow up with CRT displays, or at least they were phased out so early in my life that I genuinely cannot remember gaming on them, I developed a fondness for older games being emulated as sharply as they could be. Or in other words, I like older games to have big, chunky, and clean pixels or smooth blocky anti-aliased polygons, all projected in HD resolutions (without stretching). However, one of the problems with up-resing 3D games like this is the fact that most textures are very low resolutions, and remaking textures is a very intensive process. Yet just this past week I discovered of what could easily be described as witchcraft, as it is an AI neural network that can be used to recreate and remaster video game textures.
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Rundown (2/04-2/10) Natalie Needs to Stop!

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So, you know how I posted my review of Fire Emblem Heroes earlier this week and ended the review by saying that I would stop playing? I’ve been learning how hard that actually is and that lifestyle games are pretty much the worst thing I could have ever gotten into. Knowing that if I stop playing the game, I may forever miss out on various bits of content is genuinely disconcerting to me, and because of that, I do not know how to distance myself from the game. I need to stop, but it’s hard!
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Rundown (6/13) E3 2017: Prelude to Final Climax

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Well, after two days of staying up obscenely late and writing approximately 7,000 words on video games announcements, I am getting fed-up with this whole charade that points out just how darn formulaic I can be with these Rundowns. I know that one of my weaknesses as a writer is my reliance on formula and a structure that I can base my writings about, and while I do try to break away from this when possible, it is far too easy to fall into a routine when doing something on a large scale. Anyways, E3 is almost done, and I just have Nintendo’s showing and a few more things to take care of. (more…)

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