Rundown (1/20-1/26) The Next Level In Graphical Technology

As someone who did not grow up with CRT displays, or at least they were phased out so early in my life that I genuinely cannot remember gaming on them, I developed a fondness for older games being emulated as sharply as they could be.  Or in other words, I like older games to have big, chunky, and clean pixels or smooth blocky anti-aliased polygons, all projected in HD resolutions (without stretching). However, one of the problems with up-resing 3D games like this is the fact that most textures are very low resolutions, and remaking textures is a very intensive process.  Yet just this past week I discovered of what could easily be described as witchcraft, as it is an AI neural network that can be used to recreate and remaster video game textures.  
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Rundown (2/04-2/10) Natalie Needs to Stop!

So, you know how I posted my review of Fire Emblem Heroes earlier this week and ended the review by saying that I would stop playing?  I’ve been learning how hard that actually is and that lifestyle games are pretty much the worst thing I could have ever gotten into.  Knowing that if I stop playing the game, I may forever miss out on various bits of content is genuinely disconcerting to me, and because of that, I do not know how to distance myself from the game.  I need to stop, but it’s hard!
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Rundown (6/13) E3 2017: Prelude to Final Climax

Well, after two days of staying up obscenely late and writing approximately 7,000 words on video games announcements, I am getting fed-up with this whole charade that points out just how darn formulaic I can be with these Rundowns.  I know that one of my weaknesses as a writer is my reliance on formula and a structure that I can base my writings about, and while I do try to break away from this when possible, it is far too easy to fall into a routine when doing something on a large scale.  Anyways, E3 is almost done, and I just have Nintendo’s showing and a few more things to take care of. Continue reading