Bloodstained: Ritual of the Night Review

From the dusk-basked Symphony, the lingering Circle in the sky receded.  Harmony was soon established, giving away to a brilliant Aria that accompanied the Dawn.  Yet upon establishing this new world in a glorious Portrait and bringing Order to the wilds, it all abruptly receded into Shadow, where it languished only to be brought back to life through a most unprecedented Ritual.
Continue reading

Metroid: Samus Returns Review

It’s kind of surreal to be playing a new 2D Metroid game like this.  I mean, it’s been 13 years since Zero Mission last scratched that itch, and it’s been a decade since the series had a genuinely good game.  Still, after so much clamoring and waiting, a new classic-style entry in the series was finally released.  A remake technically, but one so thoroughly rebuilt and reworked that it may as well be an entirely new title.  And as a new title, it is good, but not without its faults. Continue reading

Axiom Verge Review

332200_20170121173242_1I feel that I should begin this review with a spiel about how what would have been intricate fan games a few years ago have begun being developed a fully featured and separate titles that, while barring an obvious resemblance to another game or series, are also their own thing and deviate in pretty substantial ways.  With Axiom Verge, the general aesthetic and gameplay elements are clearly based around the Metroid series, and more specifically the original 1987 title.  However, I don’t really like attaching it to any series, let alone Metroid.  Not because it actually transcends the comparison in some respects, which it does, but because it’s bad and I don’t want to associate it with something I like. Continue reading