Metroid: Samus Returns Review

It’s kind of surreal to be playing a new 2D Metroid game like this.  I mean, it’s been 13 years since Zero Mission last scratched that itch, and it’s been a decade since the series had a genuinely good game.  Still, after so much clamoring and waiting, a new classic-style entry in the series was finally released.  A remake technically, but one so thoroughly rebuilt and reworked that it may as well be an entirely new title.  And as a new title, it is good, but not without its faults. Continue reading

Axiom Verge Review

332200_20170121173242_1I feel that I should begin this review with a spiel about how what would have been intricate fan games a few years ago have begun being developed a fully featured and separate titles that, while barring an obvious resemblance to another game or series, are also their own thing and deviate in pretty substantial ways.  With Axiom Verge, the general aesthetic and gameplay elements are clearly based around the Metroid series, and more specifically the original 1987 title.  However, I don’t really like attaching it to any series, let alone Metroid.  Not because it actually transcends the comparison in some respects, which it does, but because it’s bad and I don’t want to associate it with something I like. Continue reading

Momodora: Reverie Under the Moonlight Review

20161226203425_1How to best begin… I guess with a history lesson.  Momodora is a series of action platformers that have been released since 2010.  They gradually grew from a series of freeware games into what is seen here with the fourth entry in the series, Reverie Under the Moonlight.  I personally have only played the third game, and I barely remember doing so, but it left enough of an impression on me to gravitate me towards the latest entry.  Which also happened to quite noticeably influenced by the Souls series, to the point where I saw people lovingly refer to the game as MomoSouls. Continue reading