Rundown (5/12-5/18) Writing Woes

I think I’ve mentioned this before, but throughout primary school I was not allowed to take regular English classes for reasons I still don’t fully understand.  I did not really mind it at the time, but I regularly wonder if I would be a better writer if I had been permitted to take regular classes. I bring this up because I recently fell down a rabbit hole of some of my old writing on this site, and found it to be rife with minor mistakes I either did not catch the first time, or did not know any better back then.  It makes me wonder if I am still a garbage writer and will always be, or if this is just a natural creative process, where one grows to dislike the work they did a few years prior, as I have seen that mentality pop up from time to time.
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Rundown (3/10-3/16) Crack the Mind into the Bowl!

This past week I’ve been wrapping up my review of Student Transfer V4.1, and in doing so I noticed just how much of this update deals with mental alterations and the chaotic events such changes can lead to.  This in turn caused me to realize that, despite never really seeking this sort of thing out, I am actually somewhat fascinated by the concept of information being added, removed, or replaced in one’s mind, and seeing the ensuing results.  While I have seen a fair share of media depicting identity death or mind breaks, a lot of ST’s more mental focused content has a tinge of uniqueness to it that honestly gets my creative juices flowing, and is something that I hope to eventually work into some of my future novels… which I really ought to get back to working on.  Oh life, why do you insist on keeping me so gosh danged busy?
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Rundown (2/24-3/02) Petty Platinums, Predictable Pokemon, and Prosperous Positions

About two weeks ago I started playing through Bayonetta, a title that I have tried multiple times in the past, yet struggled to get into due to my ineptitude when it comes to ‘real’ action games and obsessive personality traits that are triggered based on hyper specific criteria.  Or in other words, I positively suck at the game, but also wanted to go through the game while doing two very specific things. Get high rankings from every encounter and get all of the collectibles. While I believe that the former is very possible if I were to play through the game on easy, difficulties below normal automatically give the player all the health and magic upgrades from the get-go, and that approach deeply bothers me.  These are two incredibly petty things to hold against a game, but it left me unable to truly enjoy myself with the game, so for the fourth time in my life, I’ve given up on Bayonetta.  Though if someone were to make an ‘auto-platinum’ mod, I would probably give it a proper playthrough.
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Rundown (2/17-2/23) Tax Time Makes You Go Crazy!

So this past week I began another engagement with a CPA, wherein I aid him in various tax related activities while juggling my office job, grad school, personal time, and time spent making content for this quaint little site.  It is a side job that pays well, and is rather pertinent to my interests as an accounting major, but it also represents yet another activity that impedes my ability to go through games or work on my own projects. It’s not ideal, and this week is a particularly hectic, since I am going into my part-time job today, on a Sunday, when the office is closed, because somebody thought it would be a nice treat if I went home early on Monday.  I swear, I was mentally referencing last week’s header image for the past 5 days, stewing over how much I wish I had done everything sooner rather than later.  Garf!
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Rundown (2/03-2/09) Natalie Will Never Give Up the Fight

After writing for pleasure for about 7 years now, I have learned a lot, and developed my skills considerably, though even with a plethora of writing experience behind me, I still have some bad writing habits (though I don’t really know what they are), and the act of putting my thoughts into words in a semi-articulate manner still takes me longer than I would like.  While I have gotten good at the college approach of squirting out papers with relative quickness, for a lot of personal pieces that flood this site, I regularly struggle when describing or wording certain things, and have been known to spend several hours rewriting parts of a review. I’m not sure if this is just a deficiency on my end, or if this is due to how I often write whenever I have the time, and not necessarily when I am in the right mindset.  But regardless of the reason, I’m not going to get discouraged and I’ll never give up the fight!
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Rundown (11/03-11/10) Natalie’s Not With It!

So, those who have followed my work for any amount of time would have inevitably picked up on clues that I am, to an extent, quite privy to certain concepts such as TG, body swapping, possession, and to a lesser extent whatever narratively flexible and interesting concepts that have been hued by the billowing fetish community.  But lately I feel that whatever part of me that would obsess over these things has been steadily and slowly fading away.
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Rundown (10/21-10/27) Performance and Progression: A Manifestation of New Elements

So lately I have been trying to determine the metrics that can determine whether or not I personally would be interested in a game, partially inspired by certain things I have been doing as part of my master’s program, and determining incremental value-relevance of financial and non-financial measures.  Riveting stuff, I know.  Basically, when thinking about metrics I stumbled onto how many games can be divided into experiences that are either progression or performance driven.
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