Rundown (6/11) E3 2019: Hyper Bursting!

Woo!  E3 is mostly over, and the hype has undoubtedly causes every audience member to burst with powerhouse excitement, and things may have gotten more than a little messy in the process.  Anyways, the main conferences are done, the actual E3 event, where people try to get work done in a loud, crowded, and smelly convention center, is underway, and the only press conferences of the day was Nintendo’s.  So let’s cut all pretense and jump right into the gooey center of the E3 Claire eclair.
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Rundown (4/14-4/20) Natalie Versus Transit

Sometimes when travelling back between the standbys of home, school, and work, I pontificate about how few placed I typically visit in a given year, and how that number is realistically less than 30 unique locations.  I suppose this is a sign that I should “get out” more, but I truly have little desire in going to places for the mere sake of leaving, especially when the process of getting from one place to another is such a dull affair for people without the ability to work, read, or mess around on their phone while in transit.  Seriously, I went to two new places yesterday but my 6 hours out involved about 4 hours of setting up computers and another 2 of sitting in a hot car in silence. It, combined with how often paratransit is late in picking me up really does make me worry about the future and the transportation related woes it will contain.
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Rundown (3/31-4/06) Natalie Got Her Gacha Fix!

Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork.  It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof.  A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
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Rundown (3/24-3/30) Japan Vs West: A Statistical Battle!

A topic that I regularly see brought up in the circles I follow is the idea of western game design versus Japanese design, what distinguishes them, and how Japanese game design is better.  While it would be easy for me to say that I tend to prefer Japanese games, I’m the sort of person who likes to have data for things, and as such, I decided to go through every game I played from 2016 to now, and compile whether or not I have a preference towards Japanese games.  What I found is that things are split fairly evenly between both fronts, as in that time I played 156 games, 53% of which were Japanese, and 47% of which were western.
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Rundown (2/17-2/23) Tax Time Makes You Go Crazy!

So this past week I began another engagement with a CPA, wherein I aid him in various tax related activities while juggling my office job, grad school, personal time, and time spent making content for this quaint little site.  It is a side job that pays well, and is rather pertinent to my interests as an accounting major, but it also represents yet another activity that impedes my ability to go through games or work on my own projects. It’s not ideal, and this week is a particularly hectic, since I am going into my part-time job today, on a Sunday, when the office is closed, because somebody thought it would be a nice treat if I went home early on Monday.  I swear, I was mentally referencing last week’s header image for the past 5 days, stewing over how much I wish I had done everything sooner rather than later.  Garf!
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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3.  A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more.  I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy.  As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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