Wherein I discuss an accepted mundanity, ample cash left on the table, the next generation in gacha tech, and a leak for a DOPE collection.Continue reading
Wherein I discuss the legal revelation of a clash of industry titans, the continued consolidation, and a tool for the next generation of game devs.Continue reading
Remade, but Not RefinedContinue reading
Wherein I discuss the aesthetic failures of the hottest game of the moment, Nintendo being Nintendo, the return of the Metatron, and Mr. Keighley’s latest trailer festival.Continue reading
After a decade of darkness, the saga is remade anew.Continue reading
Because Dragalia is dope, and this Digest was a delight!Continue reading
Because when you pout 1,000 hours into something, your thoughts on it become all kinda of mixed and muddled!Continue reading
Because you gotta gacha!Continue reading
Because you gotta keep players busy and bustling!Continue reading
Because these things are a quintessential part of any good live service!Continue reading
Yay! Yay! Yay! Yay!Continue reading
Featuring Coitus in the Capital and Sentient Vegetable Sodomy!Continue reading
Wherein I discuss the God-tier gigaleak, a promise most befuddling, and cry like a bug about licensed gacha games.Continue reading
Rebuild of Metroid 0/1: You Are (Not) StrongContinue reading
Wherein I discuss my Gleo thirst, the most brutal of us, Viking assassins, and how Japanese work culture has been adversely affected by the global pandemic due to a separation between work and home.Continue reading
Commonly known as Metroid 4 and less commonly known as Metroid Foursion.Continue reading
Because Metroid starts at 3!Continue reading
Wherein I discuss the troubles plaguing Natalie’s precious Box, Okabe’s adaptation adventures, a new home for my 1,000 babies, the success of the Switch-makers, and another icy blunder.Continue reading
Platinum never loses its luster… but it is not immune to the ravages of time.
Yay! Yay! Yay! Yay!
In my reviews of The World Ends With You Final Remix and Pokemon Let’s Go Eevee I mentioned the difficulties I encountered when trying to play both these titles in handheld mode, and how I sought to remedy this through the use of the Nintendo 3DS Stand that came bundled with Kid Icarus Uprising. It was something I was quite happy with, and cut forward about a year I am still using this stand regularly. Yet rather than playing oodles of Switch games, I’m instead using it to prop up my smartphone so that I can play games without needing to hold something for extended periods of time. Part of me feels that this is antithetical to the very idea of handhelds, since I am not holding them with my hands. Another part of me recognizes that I am enjoying games more by playing them my special way, so I’m going to keep doing that.
Something that might not be obvious from the deluge of personal information and historically hued anecdotes I offer throughout this jolly old website is the fact that ‘in real life’ I tend to be immensely reserved around others. As in, I like to give as few personal details as possible, and only share said details when prompted. This applies from co-workers to classmates to even my immediate family, and my justification stems from a deep fear of rejection or being misunderstood by others. I mean, I could tell them that I enjoy writing and video games, but those things could be wildly thrown out of proportions, and saying that I write novels and review games for a small website sounds a trifle bit bizarre to some people. So the way I view it, there is no winning and I ought to keep my mouth shut, lest I accidentally spew something problematic.
Sushi is life. Sushi is death. Sushi is love. Sushi is war. Sushi is hometown. Sushi is the reason you have never known love. Sushi is the reason you’ll die. And sushi is the only good thing in this dark world of wasabi and parasites.
A Boundless Breadth of Mild Meandering
Woo! E3 is mostly over, and the hype has undoubtedly causes every audience member to burst with powerhouse excitement, and things may have gotten more than a little messy in the process. Anyways, the main conferences are done, the actual E3 event, where people try to get work done in a loud, crowded, and smelly convention center, is underway, and the only press conferences of the day was Nintendo’s. So let’s cut all pretense and jump right into the gooey center of the E3
So this past week I began another engagement with a CPA, wherein I aid him in various tax related activities while juggling my office job, grad school, personal time, and time spent making content for this quaint little site. It is a side job that pays well, and is rather pertinent to my interests as an accounting major, but it also represents yet another activity that impedes my ability to go through games or work on my own projects. It’s not ideal, and this week is a particularly hectic, since I am going into my part-time job today, on a Sunday, when the office is closed, because somebody thought it would be a nice treat if I went home early on Monday. I swear, I was mentally referencing last week’s header image for the past 5 days, stewing over how much I wish I had done everything sooner rather than later. Garf!
Super Smash Bros. Special Spirits Edition
Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself. Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
So, just a few days ago I released The Saga of Vincent Dawn, and while I am ultimately happy with the finished project, I am aware that some of the writing seen throughout the story is not up to my previous writing standards. The act of going through and summarizing a hundreds of pages of poorly written text is an arduous process, especially when it is very personal to you, and when it came time to edit it all once more, my patience grew slim, as I just wanted to be done with the project and get started on the next one. Though considering how I am still working on the outline, I really have no idea when it will be done. But it will get done, ‘cos I’ve got a story to tell and I’m gonna tell it no matter what, even if nobody actually reads it.
Well, it’s that time once again! The seasons have passed, the Earth has concluded another rotation around the sun, and a whole bunch of nonsense happened! It’s the end of 2018!
We keep on trying and then we try some more! But now we’re starting over! C’mon let’s go!
Currently my school-based workload is diminishing, my mother is doing a lot better, and my mental state is in a more stable position, so reviews will resume on Wednesday, and a more structured format will hopefully be established in the following weeks. But in the meantime, the small assortments of stories I found noteworthy this past week all followed a corporate theme of sorts and, while ultimately positive, are difficult for me to not view in a cynical light. My reasoning from this universally stems from how much corporations get away with in these modern times, and how, well, following just about anything for years upon years causes people to become jaded.
A grand globe-trotting journey best only taken once.
With E3 just over the horizon, I have been thinking about the western AAA game industry and more specifically how I have grown so increasingly disinterested in it over the years. I mean, I have not touched a western AAA title that was developed specifically for 8th generation consoles, and the only ones I am interested in fall into two camps. First party Sony titles like Ratchet & Clank and Horizon: Zero Dawn along with continuations of series that I fondly enjoyed like Agents of Mayhem and Mass Effect Andromeda. It honestly strikes me as an odd shift compared to how open I was about things last generation, but after being burnt out by so many western AAA titles, I guess I just grew apathetic to the lot of them.
If it is not obvious by now, while I do portray and present myself as a calm and rational member of society who wishes to help and assist others whenever possible, I actually consider myself to be something of a degenerate. I adore things that I genuinely know “normal people” who view as unacceptable, and while I know well enough to keep these things out of regular conversation, I just cannot help myself and get genuinely giddy when I find something incredibly messed up. Whether it be a story about murderous trans-dimensional flesh monsters, a show wherein a woman is forced to eat an omelet filled with feces, poop, and semen, or this awful censored header image, which you can find by digging through the archives on ONAT’s Patreon.
One year and several hundred hours later…
So, after thirteen months of dev time, the latest build of Student Transfer has been released, and going through it has become my first priority. I should have a review of the game up around the 14th, but more importantly, I have to work on another flowchart for the game. While I do enjoy mapping out a complicated series of choices in a visually appealing manner, this build seems particularly… nasty in the sheer spectrum of its choices. I mean, I honestly had to go into the game’s files just to figure out how the heck it all works.
It’s Pokemon… again.
Animal Crossing: Pocket Prison!
Over the past few weeks, there has been a distribution going on for the new legendary Pokemon, Marshadow, which was distributed at GameStop in the United States. Unfortunately, I missed my chance to visit one to get the mode needed to get the new Pokemon and preserve my complete Pokedex. Why is that the case? Well, I am not very mobile on my own (I cannot drive) and the task of asking my mother if I could stop by one of these stores was a bit too much for me, what with my social anxiety and such. I downplay it a lot, but my social anxiety and poor social skills makes it genuinely hard to do even basic tasks. I feel awkward so much as saying hello to someone unless they greet me first. Continue reading
Well, after two days of staying up obscenely late and writing approximately 7,000 words on video games announcements, I am getting fed-up with this whole charade that points out just how darn formulaic I can be with these Rundowns. I know that one of my weaknesses as a writer is my reliance on formula and a structure that I can base my writings about, and while I do try to break away from this when possible, it is far too easy to fall into a routine when doing something on a large scale. Anyways, E3 is almost done, and I just have Nintendo’s showing and a few more things to take care of. Continue reading
So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to a free to play weekend deal. I was very critical of the game leading up to launch, objecting to a number of additions of changes made to the title, and after spending 4 hours with it, I feel that I was completely right to think that. The protagonist is severely limited by the inclusion of voice acting and a baked in backstory, the dialogue options are very poor at conveying the protagonist’s actual response, and the story begins with such a rapid and dramatic set-up that it all rings hollow. Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I actually purchased this title. Continue reading
As Nintendo’s second effort to branch out into mobile game using one of their established IPs, Fire Emblem seems like an incredibly odd choice. While the series saw a rise in popularity after the release of Awakening in early 2013, it is still a very niche franchise for the company, and does not initially seem like the best fit for the platform, as the games are story driven strategy RPGs. In actuality, Fire Emblem Heroes proves to be a surprisingly good fit for the platform, a pretty solid strategy game, and also one of the most engrossing yet frustrating experiences I willingly put myself through in quite a while. Continue reading
So, I announced that I was going to release a revised version of one of my stories, Psycho Shatter, on September 11th. Well, progress has been slower than anticipated, and it will actually not be done until September 15th of so. I underestimated the workload, and want to make sure I am happy with the final product by editing it once more. Sorry that my output on that front has been so lacking as of late. Continue reading
Kirby Super Star Ultra is one of those games that regularly rings throughout my head whenever I try to pinpoint what my favorite games of all time truly are. A title that I remember as a purely joyous experience, and one that shines brightly as a more traditional Kirby game, when they tend to be solid and fun platforming affairs. Being a fickle and temperamental person, I chose to revisit and replay the title in order to remind me why I felt this way, and provide a review explaining why it is among my favorite games of all time. Continue reading
Before getting into Nintendo, there are something things I missed yesterday where I spent roughly 9 hours on a thirteen page Rundown, where I tried my darndest to recap the presence of about thirty games and write my impressions on all of them. Things slip through the cracks, and I didn’t even had time to shower yesterday I was so busy. Continue reading
I’m not going to disclose details on this, but after a lengthy period of loneliness, I finally made a friend with someone on the internets. All because they sent me an email asking about transwoman stuff. And my goodness does it feel wonderful to have someone I can talk to about the minute details of my life, and someone who is comfortable enough with me to do the same. Continue reading
So after two years of anticipation, Press-Switch, a body swap and tg focused visual novel that is also one of my favorite games of all time, is about to get its first update in two years. An update in the form of a single route that will effectively double the length of the game. It’s still months away, but once it releases, I’ll probably drop everything I have before going through all routes and writing a praise heavy review for the game. I could go on right now about how its characters are varied and memorable. Its scenarios nuanced and engaging. Its scope colossal and diverse. Its tone delightfully dark and even deprived at times. Along with how it influenced me as a writer. But I am a patient person, and can wait another seventeen months. Continue reading
This is a review that has been looming over me for roughly four years now. I originally bought Xenoblade at launch after the participating in Operation Rainfall, planned on reviewing it, but after seventy hours with the game my disc drive broke, and my interest in the game dissolved as complications delayed repairs. So the game was dropped, and I always felt bad for not finishing it. Now, four years later, I decided to replay the game using the Dolphin emulator and an HD texture pack. About a hundred hours afterwards, I really wish I had cleared this game years ago, if only so I wouldn’t have spent the past few weeks rushing to finish it. Continue reading
“Natalie! Natalie! Why are you reviewing a game that came out 18 years ago?” “‘Cos my backlog was cleared out when I played this game a month ago. Also, I liked this game, wanted to replay it, and did so in order to reassess its quality.” “But do you really have the knowledge and foresight to properly analyze games like this in the detail they are accustomed to?” “…No. I played it for twelve hours and wrote a two page thing about it. Is that unacceptable, Maple-chan?” “I guess it’s fine. But I’m not gonna read it.” “Yeah, nobody will. Nobody ever reads anything I write…” “Okay… I’ll leave you alone now.” Continue reading