E3 has begun, and thankfully the duties have been spread apart this year, with the previously mostly vacant Sundays are now being used by two major press conferences. Meaning that I only have three more to go after pushing out this post right at the cusp of midnight because Bethesda thinks it is good to have a press conference at 9 PM PST. Also, the title of this post is not a lie. I do more work per day during the Monday and Tuesday of E3 than I do during any other time during the year. Especially this year, as I have to work and attend class while E3 is going on. Anyways, on with the rundown. Continue reading
Seeing as how the year is at its end, it is time to look back and assess 2016. There were some real bad things that happened throughout the past 366 days, most of them relating to the world at large, but the year did have some high points, at least for me. I started my gender transition, met my significant other, put out a novel and novella, started attending a real college, and started a new better job. I also reviewed over fifty games this past year, many of which I loved, and I feel it is appropriate to summarize and celebrate my favorite special treats I’ve indulged in throughout 2016. Continue reading
Despite how Ori and The Blind Forest was instantly on my radar the moment I saw it, seeing as how it was shown off as a lavishly beautiful metroidvania game, it’s taken me quite a while to finally play it. It came out, was received well, but I never wound up buying it until over a year later, and after the release of an updated “Definitive” version. My reasoning behind this was that I knew just enough about the game to be worried about whether or not I personally would enjoy it, and for good reason. Continue reading
So, Comiket 88 was held in Japan this week, the week of Gamescom, and it naturally had a very spiffy showcase of Doujin games, some very meh looking, others on par with content the lower to mid tier Japanese developers put out. However, I will not be able to play most of them because the world is still greatly divided by languages, when this shit should have been figured out years ago. I’m not saying that English should be the default for the world, as English is a pretty poor language in my book, but I feel that everybody in a developed part of the world should be able to speak a global language as a second language, while most media would be produced in that language to maximize the audience size, and slowly weed out old languages. Now, some people say that a wide variety of languages helps encourage differences in the world and allow people to think differently. I say that while there may be some truth there, some things need to be sacrificed in order for the world to progress and become more understanding. I mean, it could actually help global understanding of others quite a bit if you design the language properly and based on the pros and cons of other languages. Continue reading
E3 has come and gone for the year, returning next time for event number 21 during June 15th to 18th, but that is too far away to remember. Instead, it is enough to remember everything that happened, and what happened outside of the press conferences. That is what this post is for, but it also covers unrelated events that occurred at the same time, because that’s just efficient. I am sure to be missing a lot as I fixate on the things I care about, but here are my Krimskrams of information as always. Continue reading
It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!