Rundown (4/21-4/27) Resolution Solutions

One of the reasons why I am apprehensive towards the very idea of upgrading beyond my current 1080p monitor is that I play a large number of games with set resolutions that generally look like crap when scaled upwards due their quantity of 2D art assets.  While 3D games are generally safe from this thanks to the magic of polygons and anti-aliasing, and sprite-based games can look great when displayed at 3 times their original resolution, games that rely heavily on 2D art assets are not so lucky, and it makes me worry about their future.  I know there are programs like Waifu2x that can quadruple the size of artwork with minimal quality loss and ReShade can do great things for 3D titles, but I have yet to see anything that allows for, say, Muv-Luv to be boosted up to 1080p as you play it, which would be bonkers and make me utterly ecstatic.
Continue reading

Rundown (4/14-4/20) Natalie Versus Transit

Sometimes when travelling back between the standbys of home, school, and work, I pontificate about how few placed I typically visit in a given year, and how that number is realistically less than 30 unique locations.  I suppose this is a sign that I should “get out” more, but I truly have little desire in going to places for the mere sake of leaving, especially when the process of getting from one place to another is such a dull affair for people without the ability to work, read, or mess around on their phone while in transit.  Seriously, I went to two new places yesterday but my 6 hours out involved about 4 hours of setting up computers and another 2 of sitting in a hot car in silence. It, combined with how often paratransit is late in picking me up really does make me worry about the future and the transportation related woes it will contain.
Continue reading

Rundown (3/31-4/06) Natalie Got Her Gacha Fix!

Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork.  It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof.  A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
Continue reading

Rundown (3/17-3/23) Gaming Distribution Cataclysm

If this past week is any indication, I think one of the biggest issues that will permeate throughout gaming this upcoming generation is the matter of games distribution.  This was originally a fairly simple concept, but with digital distribution growing in popularity, many game companies have been looking for ways to have the means of distribution better serve them by creating their own platforms or signing exclusivity deals in order to lessen the risk associated with launching any kind of product.  While this sort of thing typically results in the establishment of a diverse and competitive marketplace that ultimately benefits the consumer in the long run, in the short run it creates a very hectic environment where the consumer is put in a place of uncertainty and inconvenience as they need to choose what platform they’re going to invest their time and money into.
Continue reading

Rundown (12/23-12/29) Humdrum Holiday Hoopla

As I have gotten older I have become increasingly accustomed to the structure and format of a work week to the point where I honestly find any deviation to that to be bizarre.  Most notably in the form of holidays, as they either serve as days off from work, or a heavily marketed events that encourage rampant consumerism, sometimes both. Honestly, they all feel arbitrary and kind of pointless to me, and while I do appreciate having additional free time sporadically throughout the year, various obligations and festivities only go to limit that free time more, making the whole ordeal rather pointless.  Also, my Christmas consisted of sitting around in a noisy condo for 4 hours, eating mediocre fattening food, and wishing that I could be home working on my novel, or at work making money.
Continue reading

Rundown (12/02-12/08) Transformation In Process!

As some of you may have noticed, over this past week I have been changing bits and pieces of this site around in an attempt to clean up the residual rubbish that pops up when running a website for… over 6 years.  Now, this is really just a change in title, the removal of old (bad) content, and little else, as I am still going to be updating this site with reviews, rundowns, and the occasional novel. If anything, this is a change made to facilitate this site’s future, as after spending the better half of a decade fumbling through this wackadoo writing experiment devised by 17-year-old me, there are some things that I really should revise.  I would also want to change the theme, but a lot of the alternative offerings are lacking in what I want, so I’m going to just stick with the theme I copied from Divine Intervention.  For now anyways.
Continue reading

Rundown (4/23-4/29) I Never Played a PS2 Game

Considering I have a website primarily dedicated to game reviews and news, it should probably come as a surprise that I never so much as touched a Playstation 2 with my own hands.  I had opportunities to play the system at a friend’s house when I was a little kid, but I never took advantage of that and instead preferred watching them play.  It is the best selling video game console of all time, was the prominent one during a bulk of my childhood, and the fact that I never did, and likely never will, play a game on the thing just makes me feel like I’m doing something wrong.  Then again, I sometimes feel that way about existing, so I’m probably just a bit of a fool for getting worked up over such a semantic thing.

Continue reading