Rundown (1/20-1/26) The Next Level In Graphical Technology

As someone who did not grow up with CRT displays, or at least they were phased out so early in my life that I genuinely cannot remember gaming on them, I developed a fondness for older games being emulated as sharply as they could be.  Or in other words, I like older games to have big, chunky, and clean pixels or smooth blocky anti-aliased polygons, all projected in HD resolutions (without stretching). However, one of the problems with up-resing 3D games like this is the fact that most textures are very low resolutions, and remaking textures is a very intensive process.  Yet just this past week I discovered of what could easily be described as witchcraft, as it is an AI neural network that can be used to recreate and remaster video game textures.  
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