Murder your inner-demons with a metal stick and embrace your true self!Continue reading
When in doubt, look back to the past… which may just be an alternate dimension that simply resembles the past… this series is weird.
We’ve got Arabia Mania, but no Monster Vania… and no Wonder Boy either.
It’s no wonder why nobody ever brings up this dirty boy…
Even after years of living and learning, I keep coming back for more. Yeah, yeah, yeah!
My heart is always open to you!
For maniacs, by maniacs!
A grand globe-trotting journey best only taken once.
Together we will show the world what we can’t do! You are stuck with me and I’m stuck with you! Pushing on through until the deed is done! No one’s gonna give nothing to us! In each other we have no trust! Standing divided, after this farce!
The sky has stars that are oh so bright, but the colors don’t feel quite right.
Or in this case, Wonder Girl.
Of all the endless possibilities, I just had to end up with you, didn’t I?
Several months ago, I reviewed Rayman Origins, a colorful, creative, and tightly designed platformer that I came away from about as positively as I could. As such, it seemed inevitable that I would get to its sequel, Rayman Legends, and seeing as how the game has a Switch port due out in about a week, I figured that now would be as good a time as any. Continue reading
After going through the classic Genesis-era Sonic games last year with reviews of Sonic The Hedgehog 1, 2, CD, and 3, I thought I was done revisiting the classic titles. I am, but there was one mainline Sonic game that tried to recapture the feeling of these games, one that the upcoming Sonic Mania will basically overwrite. That is Sonic The Hedgehog 4, an episodic game series that must have done so poorly for Sega that they actually never finished it, instead stopping after two episodes. Seeing as how both games are surprisingly different for episodic titles, I will be reviewing the games separately, starting with Episode I naturally. Continue reading
Well, this has been sitting on my to-do list for quite a while. After going through the Genesis-era mainline Sonic games back in 2016, I wanted to go through Freedom Planet as it was originally envisioned as a Sonic fan game, and takes many clear inspirations from the series. Yet due to my previous experience with the game, there was one minor mechanical decision that simply prevented me from giving the game my full attention. One that I will get to in a little bit. Continue reading
The storied history of Owlboy is one that stretches across almost the entire time in which independent game developers rose from an offshoot novelty to a mighty force in the game industry, and then transformed into an oversaturation of developers and games on the marketplace, where visibility and attention are in short supply. Or at least that’s how I see it. Originally announced in 2008, the game has gained something of a legacy, and just last year, it finally came out to a rather warm reception. Considering I had been excited for this game since I first heard about it while in middle school, I was naturally looking forward to finally playing the game for myself. Unfortunately… Well, I’ll get into that. Continue reading
Yeah, I know I’m late to the party on this one, as Shovel Knight’s heyday wherein it received copious amounts of praise was nearly three years ago. However, it was recently rebranded as Shovel Knight: Treasure Trove and given additional content just shortly ago, so now is as good a time as any to revisit the game and go through its three fully fledged campaigns… at least that was my intention, but I’ll get to that. Continue reading
I have a personal policy where I like to revisit any game that I consider to be among my all time favorites once every few years. This is my way of ensuring that they are still quality titles that deserve to be placed so highly in my mind, help reinvigorate my affection towards certain titles, and allow me to more closely understand what makes these games so gosh darn good. Rayman Origins is the latest entry in this series of never ending exploits, and it’s still pretty wonderful. Continue reading
After going through select entries in the Sonic series over the past few months, I think I’ve reached my end with this. A game that released eleven years ago, and served as a present for my eleventh birthday, because I was still a dumb little child young enough to find the edginess of this game to be cool. So I got the game whenever I did, including the limited edition Shadow The Hedgehog beanie. A collectible that I eventually threw away, but remembered well enough to reference it in a story of mine… because I think that the fact Sega sold this game with a beanie is funny. Continue reading
After two months and four games, I am finally done with the Genesis era mainline Sonic games. It has been an annoying journey from the abysmal Sonic 1, frustrating Sonic 2, and surprisingly alright Sonic CD. Now I arrive at Sonic 3 & Knuckles, the complete version of Sonic The Hedgehog 3, which only exists because Sonic Team made too many levels to fit on a Genesis cartridge and had to develop new technology to make their original vision playable to the masses. Continue reading
Continuing with my Genesis-era Sonic retrospective from parts 1 and 2, Sonic CD originally began development as a portion of Sonic 2 before mechanical differences led to the game being too vastly different, causing it to later be repurposed as the marquee title for the Sega CD. Unlike the three mainline games, I’ve actually never played Sonic CD as I simply lacked access to it as a child, and as such don’t have much of a history with it. So without further ado, let’s just spin dash through a loop, bounce off a badnik, and grab a couple of rings… or whatever. Continue reading
Continuing my quest to revisit the mainline Genesis era Sonic games, one done simply for my own curiosity, I am brought away from the disheartening Sonic The Hedgehog and towards its far more beloved sequel Sonic The Hedgehog 2. A game I fondly remember playing at my dentist’s office while I waited for her to clean my teeth and tell me how many cavities I accumulated over the past six months. Good times. Continue reading
Kirby Super Star Ultra is one of those games that regularly rings throughout my head whenever I try to pinpoint what my favorite games of all time truly are. A title that I remember as a purely joyous experience, and one that shines brightly as a more traditional Kirby game, when they tend to be solid and fun platforming affairs. Being a fickle and temperamental person, I chose to revisit and replay the title in order to remind me why I felt this way, and provide a review explaining why it is among my favorite games of all time. Continue reading
After the unveiling of Sonic Mania, it occurred to me how little I personally remembered the Genesis era of the Sonic The Hedgehog games. I only ever played them at a young age, and I don’t think I played them very much at that. Heck, the first Sonic game was the first video game I ever played, and all I remember about it was being in Marble Zone, losing all my rings, and getting upset after I died. A memory that acted as a very poor first impression of video games. Yeah, so I already have reason enough to not like this game, but being a poorly constructed relic doesn’t help much either. Continue reading
This year has not been marvelous in regards to the games I’ve played. Most have been pretty average so, far, which is unfortunate since I try to curate my list of games to play to contain games that are generally well received. I enjoy being able to deconstruct elements of a game and articulate what exactly I dislike about them, but I’d rather be releasing relentless praise upon games, joyful that I had the opportunity to play them. …Unfortunately, I can’t do that here. Continue reading
Backstory for anyone who is not aware: I was a big Sonic fan during the Gamecube era, and despite recognizing that the majority of 3D Sonic games are messes on a technical level, I still hold some fondness for them and the franchise at large. …I really wish I didn’t at times. I’d be a far happier person if that were the case. Continue reading
Why did I play this game again? Why did I go through the obnoxious challenges a second time in order to get a meaningless 100% that some may say is incomplete as I did not get four Steam achievements? Why did I buy a game I did not necessarily like a second time? Well, the answer there is that it was part of a Sonic Pack on the Humble Store, which was discounted 50% or 75%. But yes, I am reviewing it again as my library has been drying up a bit, and by chance I glanced at my Sonic Generations review from back when and was not happy with what I saw. So… let’s do it to it! Continue reading
Oh boy, remember when I was going to go through and review every Kirby game ever made? No? Yeah, that’s probably a good thing. Point is that I like myself some Kirby and played nearly every game starring the pink puff ball, so its only natural that I’d pick up his latest adventure when Best Buy decided that a buy one get one free sale for first party Nintendo 3DS titles was something they’d have stock for.
It may seem to be more than a little odd to go out and review a title like Cave Story. A game originally released as a freeware PC title and developed by one individual who toiled away for five years in order to more or less become the archetype for many indie developers to follow. In fact, Cave Story is probably a good reason for why independent gaming is where it is today as the game served as something of an inspiration that not only was there milage in making retro styled games, but just about anybody could make them with enough know how. That said, I played the Steam version of the game after playing the Wiiware one way back in 2010, and trudged my way to the “good” ending because why would I ever go through something the creator finds challenging?
I have a small list of games that I feel I should have really played through this past generation, simply due to my own curiosity surrounding them, and if those games happen to be $5, then I haven’t any reason to pass them up, especially when they are technically two games. Unfortunately, American Mcgee’s Alice was very much a PC game, so controlling it with a controller felt odd, and the gameplay was more daunting than it had any right to be. So how is its more modern sequel? Pretty bad.