Rundown (5/26-6/01) Everything is Dirty!

I personally am not a germaphobe or neat freak by any means, but there are two things that generally speaking freak me out whenever I see, and I see them frequently.  People eating food with unwashed hands and people lounging around in their home in “outside clothes”. My reasoning for this stems from the fact that the outside world is filthy, everything is dirty, and while people lack the ability to fully control the unclean, they should take care to not ingest vile germs or bring them into their home.  I have not gotten sick in a decade and want to continue that streak, and the idea of bringing germs into the home makes me want to immediately jump into the shower when I get home after work. Sure, I change my clothes and wash my hands, but my hair may as well have been dumped into a garbage bin.
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Rundown (5/19-5/25) The Future Is Random!

This past week I finished up the first iteration of what I hope to be a new segment to go alongside my Reviews, Rundowns, and Rambles, which I’m dubbing Randoms.  Randoms are short stories based on various ideas, concepts, and prompts that I either stumble across or pop into my weird brain. A segment meant to contrast my novels and novellas, which take me forever to write, and require me to commit to an idea and characters and make everything part of one big continuous multiverse.  The first Random will debut on May 31st, but I am not committing to a more specific schedule going forward. Could be monthly, could be quarterly, could be whenever the hell I feel like it.  Remember kids: Die Zukunft ist Zufällig.
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Rundown (2/24-3/02) Petty Platinums, Predictable Pokemon, and Prosperous Positions

About two weeks ago I started playing through Bayonetta, a title that I have tried multiple times in the past, yet struggled to get into due to my ineptitude when it comes to ‘real’ action games and obsessive personality traits that are triggered based on hyper specific criteria.  Or in other words, I positively suck at the game, but also wanted to go through the game while doing two very specific things. Get high rankings from every encounter and get all of the collectibles. While I believe that the former is very possible if I were to play through the game on easy, difficulties below normal automatically give the player all the health and magic upgrades from the get-go, and that approach deeply bothers me.  These are two incredibly petty things to hold against a game, but it left me unable to truly enjoy myself with the game, so for the fourth time in my life, I’ve given up on Bayonetta.  Though if someone were to make an ‘auto-platinum’ mod, I would probably give it a proper playthrough.
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Rundown (5/27-6/02) Much Ado About Pokemon and Info Dumps

I mentioned before that I utterly love gaming history, and all of the odd bits that come attached with it, and one of the greatest fascinations for me as a child was the development of the second Pokemon game, originally entitled Pokemon 2, before being renamed Gold and Silver.  Basically, the game was extensively delayed, reworked, and refined over three years before it finally came out, and a lot of things changed in that time, with said changes being evident thanks to a 1997 Space World demo.  Well, said demo founds its way onto the internet… 21 years later, and a lot of details about the original rendition of the game were made available, including map data and many unused Pokemon designs.  
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Rundown (6/14-6/17) E3 2017: The Psycho Wars Shall Return

Well, the week has passed and E3 2017 has ended, and before I know it, it will be E3 2018 and I will be doing this whole shebang all over again, except then I will be further along in my transition and be far more pretty.  Normally not much news comes outside of the press conferences, but there were enough stories to justify a traditional rundown, so I’ll just get started. Continue reading