Rundown (8/04-8/10) Drop the Crack, Nat!

Seeing as how I now have a smartphone, the idea of playing mobile games suddenly became a very real possibility for me, and I figured what better way to go about things than returning to Fire Emblem Heroes.  After using up the orbs I accumulated on my Android tablet, I tried getting back into the established groove, and quickly remembered why I stopped playing the game in the first place.  This game is bloated with content, time locks just about everything it can, and is designed to fuel obsessive tendencies while being built around a stream of constant grinding. It is suffocating and overwhelming how much time-gated content and rewards there are in this game, and I honestly could not tolerate it after a two days of playing it during my free time rather than doing anything remotely productive.  Like playing Sushi Striker.
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Rundown (10/14-10/20) Scheduling Woes Await…

For about three years now I have been attempting, and succeeding, in posting regular weekly game reviews, and while I am somewhat proud of my ability to maintain a schedule like that, recent circumstances in my life have made doing so increasingly difficult.  A mixture of work, grad school, and other real life obligations have limited my free time, and I simply cannot play through games quite as often as I used to. Furthermore, over the years there are a collection of lengthier titles that I have been neglecting due to my desire to maintain a schedule and, well, I want to get around to them sooner than later.  I will still try to post reviews as often as I can, but as things are ramping up with school, and missing a week becomes more and more likely, I want to let you know that I may have periodic spurts where I only update bi-weekly. Either due to how I need to work on school projects, or I’m playing a 50 hour visual novel over multiple weeks.
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