It can be said that this is an final ultimatum from the god to the people who can fight.Continue reading
I am thou. Thou art AI.Continue reading
El Psy Kongroo!
Ever since I started working part-time in 2014, that part time work quickly became full time, or at least close to full time, whenever I happened to have a break from school. Spring break has meant that I work for a full week, winter break rounds out to a full month, excluding holidays and half days, and summer amounts to, well, near full time work for several months, where the projects just keep on coming. I’m not complaining about this, I just find it odd how a “break” to me now means that I wind up working more than I would otherwise.
Every now and again, I get the desire to play an older game that I really do not have the full capacity to play, and need to undergo several workarounds to get it working. These games are almost exclusively PC games that are not being actively sold any more, and tend to be on the more obscure side. Point is, I’m trying to play Never 7: The End of Infinity, but the original translation group took down all links, and I had to both find the files for this 18 year old game and get it running in English. Which I did, but then I couldn’t get it to play music!
I do not get to talk about this very often, but I dearly and truly do adore so much about the history of video games, far more than any person ever should, and find one of the most entertaining things I may do with my time is to learn about the industry’s past and the pivotal turning points that have come to define it today. From how the bullheadedness of Sega Japan led to them turning down Sony, Silicon Graphics, and the advice of their American division before releasing the Saturn. Or how Atari wanted to release the 7800 around the launch of the NES, but couldn’t due to unpaid wages and ownership disputes. It has fascinated me for over a decade, and is largely the reason why I felt comfortable enough with the medium to even start this blog in the first place.
Following the Danganronpa series over the past few years has been a turbulent ride, spanning over two excellent visual novels, a decent third person shooter that I should really revisit, an anime series that I railed on for 7 pages and still feel as if I was being a bit too generous towards, and various fan translated spin-off media that I never really checked out. However, all of that seemingly comes to a close with Danganronpa V3: Killing Harmony. Continue reading