Rundown (5/26-6/01) Everything is Dirty!

I personally am not a germaphobe or neat freak by any means, but there are two things that generally speaking freak me out whenever I see, and I see them frequently.  People eating food with unwashed hands and people lounging around in their home in “outside clothes”. My reasoning for this stems from the fact that the outside world is filthy, everything is dirty, and while people lack the ability to fully control the unclean, they should take care to not ingest vile germs or bring them into their home.  I have not gotten sick in a decade and want to continue that streak, and the idea of bringing germs into the home makes me want to immediately jump into the shower when I get home after work. Sure, I change my clothes and wash my hands, but my hair may as well have been dumped into a garbage bin.
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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3.  A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more.  I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy.  As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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Rundown (4/01-4/07) Natalie Is Not That Smart!

This past week I was accepted into an honor society called Beta Gamma Sigma, which is awarded to the highest performing business students and professors at universities with AACSB accreditation.  This was rather surprising to me as even though my grades have consistently been good, I have never considered myself to be as intelligent as others make me out to be.  While I do pay attention in school and do my work, I’m the sort of student who never opens their textbooks unless it is absolutely necessary, never reads ahead, and only reviews or studies before an exam.  I honestly feel like I have been fumbling my way to academic success for the past… 10 or so years, yet it has been enough to maintain a 3.5+ GPA, and I guess that alone is enough to put me in the top 20% of business students at my school.  Somehow.
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Rundown (2/11-2/17) Gameindustri Is a Business!

Something that I tend to forget from time to time is that the video game industry is really just a large scale multi-billion dollar business run by companies that, above all else, are searching for ways to remain profitable in what is a rather turbulent market.  While games are unquestionably art, they are sold as products and produced by studios with the goal of creating revenue likely surpassing whatever goals are held by the developers themselves.  Yes, of course there is the independent scene where things work different, but when talking about industry, only the biggest players really warrant much attention.
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