Wherein I discuss the latest race for the future, one final acquisition flurry to cap off 2021, China ruining Christmas, and why mobile live services should not demand ALL my attention during the holidays!(more…)
Wherein I discuss the latest race for the future, one final acquisition flurry to cap off 2021, China ruining Christmas, and why mobile live services should not demand ALL my attention during the holidays!(more…)
Wherein I discuss the woes of an IT girl, a potentially lost Judgment, super fighting robots for the entire world, another big tech company penetrating gamindustri, and the ‘real’ Switch Pro.(more…)
Wherein I discuss a magical fetus coming to a Windows near you, a dark corporate alliance of perplexing origins, a potential reprise of the Reaper War, a magical journey lost to time, and the blizzard trying to withstand the heat of controversy.
Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork. It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof. A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
This past week I’ve been wrapping up my review of Student Transfer V4.1, and in doing so I noticed just how much of this update deals with mental alterations and the chaotic events such changes can lead to. This in turn caused me to realize that, despite never really seeking this sort of thing out, I am actually somewhat fascinated by the concept of information being added, removed, or replaced in one’s mind, and seeing the ensuing results. While I have seen a fair share of media depicting identity death or mind breaks, a lot of ST’s more mental focused content has a tinge of uniqueness to it that honestly gets my creative juices flowing, and is something that I hope to eventually work into some of my future novels… which I really ought to get back to working on. Oh life, why do you insist on keeping me so gosh danged busy?
So this past week I began another engagement with a CPA, wherein I aid him in various tax related activities while juggling my office job, grad school, personal time, and time spent making content for this quaint little site. It is a side job that pays well, and is rather pertinent to my interests as an accounting major, but it also represents yet another activity that impedes my ability to go through games or work on my own projects. It’s not ideal, and this week is a particularly hectic, since I am going into my part-time job today, on a Sunday, when the office is closed, because somebody thought it would be a nice treat if I went home early on Monday. I swear, I was mentally referencing last week’s header image for the past 5 days, stewing over how much I wish I had done everything sooner rather than later. Garf!
As some of you may have noticed, over this past week I have been changing bits and pieces of this site around in an attempt to clean up the residual rubbish that pops up when running a website for… over 6 years. Now, this is really just a change in title, the removal of old (bad) content, and little else, as I am still going to be updating this site with reviews, rundowns, and the occasional novel. If anything, this is a change made to facilitate this site’s future, as after spending the better half of a decade fumbling through this wackadoo writing experiment devised by 17-year-old me, there are some things that I really should revise. I would also want to change the theme, but a lot of the alternative offerings are lacking in what I want, so I’m going to just stick with the theme I copied from Divine Intervention. For now anyways.
Currently my school-based workload is diminishing, my mother is doing a lot better, and my mental state is in a more stable position, so reviews will resume on Wednesday, and a more structured format will hopefully be established in the following weeks. But in the meantime, the small assortments of stories I found noteworthy this past week all followed a corporate theme of sorts and, while ultimately positive, are difficult for me to not view in a cynical light. My reasoning from this universally stems from how much corporations get away with in these modern times, and how, well, following just about anything for years upon years causes people to become jaded.
So, I have been looking at some of my site’s analytics, and it turns out that a whole lot of traffic is generated by my reviews of Student Transfer and Press-Switch, as they are both super niche projects that aside from their own forums, one person’s youtube channel, and 4Chan, have little presence on the internet. While I do not really gain anything by generating views, and what I do generate is measly in the grand scheme of things, I really enjoy talking about these two games, and due to how the reception to them is positive as far as I can tell, I intend on continuing to review each new release of both titles. This also includes the latest 0.5b build, which I will have a review of this Wednesday. Anyways, I just wanted to get that out into the open. Onto video game news. (more…)
So, I recently did a log of all of the stories I wanted to write, coming up with the basic concepts, and telling myself that I should be able to put one out a year. Or in other words, the thing I did back in 2015 before I had a change of plans, yet I am trying it again now, a mere 3 years later, and after I spent two years on a single novel. It is because of this that I am utterly nuts, and to prove just how nuts I am, I made a simple little schedule of what I am going to try and write and when. It’ll only take me a decade or so to get through it…
Ah yes, the fabled time of bliss and joy amongst the greater western video gaming community is finally here. While the event has been made obsolete to a certain degree thanks to the digital age and preeminent announcements, E3 is always a time of great powerhouse excitement for those who follow the gaming industry, with a plethora of announcements and various bits of news to be taken in.
I recently purchased Cyberdimension Neptunia: Four Goddesses Online, because while I am rather critical of the Neptunia series, I genuinely like them, and cannot justify skipping out on a title. I managed to squeeze a spot for it into my schedule, but as I went to start it up on Friday night, I quickly ran into issues where the game simply did not work. The Steam forums were not enough to help me with my endeavors, as all methods I could find proved to be ineffective. The game runs, barely, but I can neither play nor refund it, so I guess I’ll need to wait until I get a new PC in order to try again, because Idea Factory is certainly not going to patch this game…
So, you know how I’m an accounting major and how I previously mentioned that I am going to be done with school this August? Well, funny thing about that. In order to become a Certified Public Accountant, which is a goal of mine, one does not simply need a Bachelor’s degree as I thought. Instead, they at least 150 credit hours, which are best met by obtaining a Master’s degree. So, in short, I am going to start taking graduate classes this fall and should be done around December 2019, before then taking the CPA exam. And here I was looking forward to being done with school once and for all.
So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to a free to play weekend deal. I was very critical of the game leading up to launch, objecting to a number of additions of changes made to the title, and after spending 4 hours with it, I feel that I was completely right to think that. The protagonist is severely limited by the inclusion of voice acting and a baked in backstory, the dialogue options are very poor at conveying the protagonist’s actual response, and the story begins with such a rapid and dramatic set-up that it all rings hollow. Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I actually purchased this title. (more…)
…The Hero is Defeated timeline in the Legend of Zelda annoys me. I understand the need for a timeline where Ganondorf ran free only to eventually be sealed by the seven sages without the help of Link, but there is an easier way to reach that conclusion. They could follow the rule of time travel that, whenever something foreign enters a new timeline, it causes that timeline to split off and allows for a new timeline to be created. So when Link travels to the future, he could end up splitting the timeline just by arriving there. So in A Link to the Past, the hero could have just never arrived. (more…)
Hey, check out this rad sketch eccentric artist ONATART made for me as a thank you for helping with his Patreon page, which you should consider supporting if you like weird eccentric art and don’t mind some NSFW-ness. Or you could check out their DeviantArt page, which is full of years worth of drawn delights. Anyways, on with the recapping of the video games. (more…)
I’m not going to disclose details on this, but after a lengthy period of loneliness, I finally made a friend with someone on the internets. All because they sent me an email asking about transwoman stuff. And my goodness does it feel wonderful to have someone I can talk to about the minute details of my life, and someone who is comfortable enough with me to do the same. (more…)
I went over to my grandmother’s house when I was a little kid, where I learned how to read, write, do math, and played with a group of kids she cared for. On New Year’s, I learned that one of them, named Amber, who is about 18 or 19 now, had a baby with a black man even though her family is terribly racist and dysfunctional as can be. She’s now living with the baby, who she abandoned for about a year, her mother, who is a suicidal alcoholic, and her grandmother, who is a sociopath who does not understand how money works. I also made out with this girl a lot when I was four, and last saw her when she was fourteen, where she looked like a well formed and very promiscuous girl… I just felt like sharing that. It certainly made my life look awesome in comparison. (more…)
So, the Trans-Pacific Publishing trade agreement is a big thing this week, and it may affect all media in Japan, Australia, the United States, Canada, and more. It will increase the already overpowered corporations’ power, is vaguely written, and will exacerbate the problems with copyright laws, laws that have been mangled and mutilated over the past few decades. You could be deemed a criminal for having the audacity to leak information that the public ought to know about, even if it’s something as simple as a game being technically broken upon release. Tampering with software files would be illegal, from removing DRM, to fixing games, and potentially even mods, which would be viewed as hacking. Piracy could be met with the destruction of your hardware and neigh unlimited fines, and this whole thing was written by corporations for it, so why in the fuck would any true human being support that shit? Seriously, the fact this democratic government would so much as consider this sort of putrid pulsating piece of poo for a second is disgusting. (more…)
When it comes to writing, for whatever reason my brain feels like an old piece of toast on this faithful day, and I never prepare an introductory bit for Nigmabox Rundowns… So I’ll just get on with it and post the page and a half I’ve been gradually building over the course of the past week. (more…)
In my dumb brain, companies like Idea Factory International, NIS America, Atlus, Aksys, XSEED, Sekai Project, MangaGamer, JAST USA, Carpe Fulgar, and anybody I’m forgetting all work in the same building located somewhere in California. The building is based off of the one blueprint that was used to build every high school in Japan circa 1950, and it is a complete mess. With random unlocalized games everywhere, old bootleg VHS tapes of “the hottest Japanimation”, a locker full of PSPs, this one incredibly disturbing classroom filled with full scale figures and body pillows, and dirty laundry that piles up every week until Jimmy clean up their blankets and graphic tees over the weekend. Then there’s Nana, who is just sad after spending three thousand hours a year playing everything this company produces, and is flat out disgusted by the tropes at this point. (more…)
I actually tried writing a review of the original Portal back when I first started this blog, and had starry eyed ambitions of garnering something of a following. Yet I ran into issues when it came to elaborating the review beyond three paragraphs, as there is not a lot to say about the game unless you get into full blown analysis, in which case you could write a novella about how well designed that game is. It’s the sort of title I like to revisit every year or two, and walk away impressed every single time. But after giving it a whirl, this time on PC, I decided to reach into my surprisingly shallow backlog and give Portal 2 another go. Well, make that goes, as I went through it once regularly, and once with the developer commentary. (more…)
I was going to make a post on NeoGaf about how I spent about 1.5k on games over the past two years, but ended up getting nearly 300 games in the end. However, I chickened out and could not bare to put my thoughts on a message board, because that is a great way to get murdered. I also bought a Chromebook so I could type things instead of sleeping while on the train, and am looking into buying some hormones because I should start HRT sooner than later. It won’t be a full gender transition or anything like that, as I think I’d be the most comfortable being Genderqueer. (more…)
Okay, GDC week, and it was pretty full of goodies, but I want to first highlight a Kickstarter that I cannot believe exists, and it is for an anime series by the name of Devil’s Legacy, and it looks like a complete and utter scam if you mixed it with a genuine and promising series. The amounts of ADHD that is poured into this mess of ideas and art that generally doesn’t look good, but was made by 20+ year veterans of the anime industry is staggering, but with a 149,000 Euro goal, I doubt that anybody would get the… what is it? A 8-10 minute short? Which are you promoting with some artwork that looks like it was done in 8-10 minutes, though I suppose that if you have “100 main characters” you should expect the quality to be spread thin. (more…)
I am aware that my output for reviews has lessened, but Neptunia was a massive time investment, and I just shelved World End Economica after a few hours, as I found the game to be more irritating than it was interesting. The main character is something of an entitled brat who does not respect humanity’s past, makes his money by playing the stock market, wears a scarf and shorts, and is a blatant misogynist, and I quite frankly was sick of both him and the side characters. The visual novel is also pretty irritatingly written, with most of its script coming off as awkward or as if it was not read through prior to the game’s publishing. So there will not be a review of it despite my tweets bad mouthing the game, as I’d rather play… Um… I’ll pick something. (more…)
So, I’ve got some news to share about my upcoming Novella, as opposed to a novel that is three novellas sticked together. It is a little story of mine I dub The Vile Doohickey, which involves a group of teenage friends who find a body swapping remote. The story will come out this year, as I almost done with the final chapter, but need to edit afterwards. I am also looking into making a visual novel, but don’t plan to get started until Winter Break… where I am still working, and am going to need to type up a handbook so Santa can bring me an Nvidia GTX 970. Regardless, I have at least one more Novella I plan on doing after that, in the form of a tribute very obscure to a Z-tier Manhwa mixed with my favorite character of 2014… Yeah! (more…)
Take an article about visual novels from a company named Overdrive, had the header mention sex, and my mind will instantly go to a track from the mashup album Katamari Da-Emcee that is a mix of WANDA WANDA and a song by the name of “Ass Everywhere”, creatively titled “butts everywhere”. While that is happening, I have a tab open containing a body swap story, paused my massive Danganronpa screenshot renaming project, am listening to an episode of The Comedy Button, which I paid for, and am debating if I should write about Arkham City, play Contrast, or work on A Vile Doohickey some more. Damn it feels good to be a Nigma, whatever the hell that means! (more…)
I realize that these intros have become Persona 4 Golden playthrough summaries as of late, but that’s what I’ve been spending more time on than most people spend working a full time job. It is a colossal behemoth of a game that I love and loathe in ways I hope to convey properly with what will hopefully be my blog’s second year anniversary post… oh, wait, I guess this is actually it… Why did I think it was the twenty-seventh? Oh, that’s when I poorly reviewed Kid Icarus Uprising, my first published review exclusively for my second blog. Guess it will just need to be the honor of being the 135th game I reviewed for this site… That’s actually quite a lot for two years if you really think about it. Oh well, pre-E3 pickings time!
I have a secret past time that I may have only ever told one person about, and I just spent about ten hours making it easier on me, because I lost something tied to it. What this secret thing is, however, should be pretty obvious if you look in between the lines I laid out and if you steal my computer… although the punishment I would deal on you for that would be on par if you deleted my Pokemon X file after I finally got all 713 obtainable Pokemon… obtainable for me at least. Now I’m six hours into Pokemon Firered, this time with Nuzlocke rules. (more…)
It’s been about a month and a half since I decided to stop playing a game after investing enough time in it in order to form a solid enough opinion for a review. Yet after about five hours with Valdis Story: Abyssal City, I reached a point where I do not wish to continue playing, and feel the need to justify to myself why I did not find this game to be all that enjoyable. If that sounds a bit odd, consider the concept of somebody going out of their way to transcribe their opinions and place them on a website they’ve spent time customizing.
I really do not have an explanation for what I decided to replay Saints Row 2, let along the vanilla version of a not very good PC port. I am aware that there is a supposedly awesome mod by the name of Gentlemen of the Row, but I forgot about it until I was nearly done with my 45 hour playthrough where I did just about everything I could do that wouldn’t be easily viewed as mindless busy work. However, this is not a review where I look back and question why I did not see faults with a title, but one where I actually come to terms with how I probably should have loved this title even more than I thought I did. Also, I want to review something happy on Christmas, unlike last year… (more…)
Well, the yearly hype machine is coming to a stop with Steam sales for the missing titles in many collections while game of the year listings are the only thing most websites have to do. So there was not a whole bunch of news, but enough for a post after waiting two weeks. Yet, a third of this is just from a Nintendo Direct and my very abridged version of it. (more…)
Well, I happened to pick up a new toy at the toy shop during Steam’s pre-Christmas blowout sale. A survival horror first person title by the name of Outlast that was at the right price for me to try. Though I was very close to actually giving up on the title before sitting down once more and finally beating it after writing a section of a Partway Review. So it’s time for me to call a game people like a game I do not like and explain why in a somewhat disjointed analysis of what I found to be lacking in the final product. With research papers being the scapegoat for my quality or lack thereof.
Yeah, past two weeks have been slowing down, and everything is going to wind to a halt come the post Christmas lull. With people looking forward to a very fruitful Q1 for 2014, and looking back at the prior year to hand out awards, which I plan on doing along with some work on the actual infrastructure of this blog… I basically did that, apparently. Now to just finish the draft for Punky & Yuccot: A Post-Apocalyptic Adventure.
Y’know, I was originally going to save these paragraphs until next week, but oh dearie I had to be thrown into Kotaku to find a… y’know what? Read the stuff about them Steam Machines and Pokemons and then see me rage against the society or something like that. All of which I sorta agree with ex post facto, but would not use so many of them stoopid emotions.
New Vegas is fun, I watched three anime episodes yesterday so I’m back on track, and school is starting up for me, or at least my other two classes are. Also I finished my second novella’s rough draft, not that anybody will see it in 2013. So everything is peaches for me, especially seeing as how I had my first encounter with a friend after a month of isolation. Yay asocialism, sorry, I meant being asocial. Now for your video game news. (more…)
Ah, nothing like playing catch up with games that were released, debated, and ultimately put aside until the December of decisions where the various outlets decide upon their favorite game of the past year. But I feel as if I can get a bit of traction while nobody is talking about it, but namely know what the blazes I’m talking about when I’ll say Saints Row IV or Rayman Legends is my GOTY. Even though Bioshock Infinite is still quite good, but it is another Last of Us for me.
Part of me feels a bit redundant when reviewing a game like Amnesia. Well, more so than any other game, if only because pretty much everybody knows the game to be a scary good time, and I don’t have much in terms of an argument to that. Heck, I only own it thanks to a Humble Bundle I threw $5, and decided to play it because I like to have a diverse order of games to play so I am always feeling different flavors of the good stuff. Actually, the mostly unrelated sequel is coming out in a few days, so I can just use that justification.
It is customary to do a bit of research when doing a more underground game for a series that is fairly sizable. Yet, Ys is one of the odder ones I’ve seen. With the entire series only spanning about 10 games in reality, but 25 or so years. While the prospect of obtaining the entire collection would cost a couple thousand easily, due to how often the core group of these games have been remade and re released. Hell, the one I’ve got right here is the repackaging of two originally separate NEC PC-8801 games, which I’ve never even heard of. That was remade for the Turbografx, PC, PSP, and is now the compilation of two of the remakes because of reasons!
Steam sales, Steam sales, lovely lovely Steam sales! Yes, there were many an interesting title on sale, and I decided that the quirky title about running an item shop in a JRPG asking for five of my dollars and about 17 hours of my time. Was it worth it though? Short answer, undoubtedly, but… I feel like I did this opening recently. Either way, On with the actual review. (more…)
Steam is both the best thing to happen to the game industry within the past few years and the worst. I’d be surprised if more than 10% of people who actively use the service have a fully up to date collection of games with no backlog whatsoever. But with my already decent library, I picked up a few games I hope to trail blaze through. So here’s what I think about the 2012 title, Thomas Was Alone. (more…)
Note: I re-reviewed this game in 2015. Please disregard this original review.
It is a weird feeling to try and critique a work that was mostly done by one individual, but in a setting where they are not likely to ever be aware of it. Especially after they poured three years of work into a project that was lucky enough to get funded by Microsoft, a move that Sony seems to be all about nowadays. But did a wise man not say that all games should be judged sternly and fairly, regardless of their origins or creative team? Yeah, probably, but I should probably start talking more directly about Dust: An Elysian Tale.
Hey, I’m posting this ahead of schedule, because I plan on squealing over PAX East when it ends, where I’ll pretty much link to Destructoid’s coverage while typing out words of happy and cynicism. But some stuff happened before that, so I’ll just talk about that. Also, new title because I realized that I’ll just use this format for events as well.