Rundown (11/18-11/24) Natalie’s Adventures with Streaming

Two weeks ago, prior to having a bit of a meltdown over the sheer amount of things I need to do, I played through the first stretch of Assassin’s Creed Odyssey using Google’s Project Stream service.  While I personally found the game to be the same sort of highly detailed yet ultimately unmemorable open world fluff that has come to define so much of AAA gaming, and positively groaned as I briefly sifted through the microtransaction riddled storefront, I did find the performance of the game over my 50 mbps internet to be quite impressive.  While I could tell that there was some degree of latency with my actions, the quality of the service did convince me that streaming is a viable option for gaming in the future, as, well, it worked.
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Rundown (9/30-10/06) Backup Your Backup’s Backup!

Something I really have not addressed in the 6 years I have been doing this (yes, really) is my stance on the physical vs. digital debate.  The argument often seen here is between the permanence of physical goods versus the convenience of digital goods, with the arguments against each reflecting the alternative’s benefit.  A la, physical goods can be cumbersome, and require install times and such, while digital goods are temporary licenses that could be revoked in many instances.
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Rundown (1/05-1/11) Break in the Fresh Year With Fresh… Stuff?

SEXI recently had a discussion with my friend before he went back into the Negaverse for the next couple months about Smash Brothers, and the idea of build up for a game.  Yes, it’s nice that we got the King Dedede’s reveal, but it is also somewhat expected and could have likely been announced early on, even if the model was incomplete.  But no, the information needs to be a trickle in order to cause buzz about it which… actually this is a dumb topic that sounded better before I realized this friend has friends who are big in games as competition.  Those people are dumb, they’re called games for a reason, dawg.

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