I think I’ve mentioned this before, but throughout primary school I was not allowed to take regular English classes for reasons I still don’t fully understand. I did not really mind it at the time, but I regularly wonder if I would be a better writer if I had been permitted to take regular classes. I bring this up because I recently fell down a rabbit hole of some of my old writing on this site, and found it to be rife with minor mistakes I either did not catch the first time, or did not know any better back then. It makes me wonder if I am still a garbage writer and will always be, or if this is just a natural creative process, where one grows to dislike the work they did a few years prior, as I have seen that mentality pop up from time to time. Continue reading →
Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself. Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth. Continue reading →
And E3 is done… Kinda. Yes, I know the first proper day just happened, but after the press events, my work is mostly done, and 90% of the announcements are out of the way. It’s just impressions from here on out, which is just dandy in my book. However, Nintendo, Square Enix, and AMD all had press conferences, so I’ll just get to explaining what the blazes they were about, and what my Autistic mind thought about them. Continue reading →
So, there is very clearly something going on with Zero Escape 3. I did not bring up the countdown website as nothing had happened, but it has recently updated and Kotaro Uchikoshi tweeted out some cryptic numbers, which when gven their letter value turn into FNJANUUVNWXOXDAFXAM and KYVCFEXVJKEZXYKNZCCYRMVREVEU. When put through a Caesar Cipher decryption, which involves the letter value being shifted by a set amount, 17 for the first one, 9 for the second one, you get the messages WE ARE ALL MEN OF OUR WORD and THE LONGEST NIGHT WILL HAVE AN END. You know what that means? Ever 17’s getting a re-release, and the previous two Zero Escape titles are coming to PC along with part 3… I know I got that wrong, but a girl can dream, can’t they? Continue reading →
I am not in the mood to write an intro right now. I am hindered from a lack of sleep, am finishing up this semester of school, and am trying to get myself to edit A Vile Doohickey, when I keep on searching for distractions. I’ll edit chapter five after this goes public, so… here is an unimportant blurb about two mid-sized events in the video game industry. Continue reading →
It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!