Wherein I discuss matters I really ought not to mention, a simple and clean end to a saga, the death of a dastard, the breach of the streaming juggernaut, a trilogy that is now ethically free, and a perplexingly named zombie fiesta.Continue reading
Wherein I discuss my weird fixations, some honorary hall of famers, an acquisition blitz, a pair of monkey paw situations, and a sequel to one of my GOATs.Continue reading
Wherein I discuss the E3 branded Nintendo Direct and whatever stragglers remain.Continue reading
Wherein I discuss a nostalgic TSF diary, Forever remake #5, a new conclusive fantasy, a cynical acquisition of jelly bean boys, and a consolation prize for a decade of loyal support.Continue reading
Wherein I discuss the woes of midwestern home-having, the Re;Birth of the Direct, anti-crypto-mining tech, and a truckload of remasters.Continue reading
Wherein I discuss a halcyon habit, the death of a doll’s dream, another acquisition, cycling cyberpunk controversies, and a place of painful memories.Continue reading
Wherein I discuss the aesthetic failures of the hottest game of the moment, Nintendo being Nintendo, the return of the Metatron, and Mr. Keighley’s latest trailer festival.Continue reading
Wherein I discuss clothing preferences, a blocky new challenger, and the return of a game where the initial conflict could be solved by taking a hammer to some drywall!Continue reading
Wherein I discuss a problematic power paradigm, Smash getting the win-win, a massive temporal rewrite, the end of a mixer, the continued battles fo the EDF, a new digital expo, China’s budding influence, and the Bandai Namcos.Continue reading
Wherein I discuss my novels, another sword boy joining the fray, an extremely enthusiastic electronic upset, another win for the master class, and the cruel captain of the S.S. GamindustriContinue reading
Because 2019 is dead… or close enough to warrant a retrospective.
Something that might not be obvious from the deluge of personal information and historically hued anecdotes I offer throughout this jolly old website is the fact that ‘in real life’ I tend to be immensely reserved around others. As in, I like to give as few personal details as possible, and only share said details when prompted. This applies from co-workers to classmates to even my immediate family, and my justification stems from a deep fear of rejection or being misunderstood by others. I mean, I could tell them that I enjoy writing and video games, but those things could be wildly thrown out of proportions, and saying that I write novels and review games for a small website sounds a trifle bit bizarre to some people. So the way I view it, there is no winning and I ought to keep my mouth shut, lest I accidentally spew something problematic.
Woo! E3 is mostly over, and the hype has undoubtedly causes every audience member to burst with powerhouse excitement, and things may have gotten more than a little messy in the process. Anyways, the main conferences are done, the actual E3 event, where people try to get work done in a loud, crowded, and smelly convention center, is underway, and the only press conferences of the day was Nintendo’s. So let’s cut all pretense and jump right into the gooey center of the E3
Sometimes when travelling back between the standbys of home, school, and work, I pontificate about how few placed I typically visit in a given year, and how that number is realistically less than 30 unique locations. I suppose this is a sign that I should “get out” more, but I truly have little desire in going to places for the mere sake of leaving, especially when the process of getting from one place to another is such a dull affair for people without the ability to work, read, or mess around on their phone while in transit. Seriously, I went to two new places yesterday but my 6 hours out involved about 4 hours of setting up computers and another 2 of sitting in a hot car in silence. It, combined with how often paratransit is late in picking me up really does make me worry about the future and the transportation related woes it will contain.
Super Smash Bros. Special Spirits Edition
Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself. Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
As some of you may have noticed, over this past week I have been changing bits and pieces of this site around in an attempt to clean up the residual rubbish that pops up when running a website for… over 6 years. Now, this is really just a change in title, the removal of old (bad) content, and little else, as I am still going to be updating this site with reviews, rundowns, and the occasional novel. If anything, this is a change made to facilitate this site’s future, as after spending the better half of a decade fumbling through this wackadoo writing experiment devised by 17-year-old me, there are some things that I really should revise. I would also want to change the theme, but a lot of the alternative offerings are lacking in what I want, so I’m going to just stick with the theme I copied from Divine Intervention. For now anyways.
For as much as some people love criticizing them, it cannot be argued that despite faltering in numerous other areas, Nintendo is absolutely excellent at garnering excitement, hype, and fervor from its fanbase. Whenever a new Nintendo Direct happens, the excitement is often contagious, and while this does have the adverse effect of causing certain unscrupulous individuals to channel their excitement in ways destructive to themselves and others, one can argue that individuals such as them are simply inclined towards such hateful tendencies. Anyways, another Smash Bros. Nintendo Direct happened, so let’s start with that.
This is such a petty thing, but the way Pokemon Bank subscriptions are handled really bothers me. At first I thought that if your subscription lapsed, you could more or less indefinitely recover your stored Pokemon, but no, they are erased from the server after a while, and then they are gone forever, which is utter nonsense, especially considering how renewing one’s subscription works. You need to wait until you have 14 days or less left on your pass before you can extend the subscription, and if you forget, say goodbye to whatever is in there. No email notifications, no nothing. I have a near complete Pokedex (I missed Marshadow a while back), a box of shinies, alternate forms, and a Ditto with 3 perfect IVs in there. Do you know how upset and fundamentally broken I would be if I were to lose all of that? More than a goldarn smidget.
So, this past week I completed the final class in my undergraduate. That means that I am set to receive my bachelor’s in accounting soon, but in order to really succeed as an accountant, I will need to obtain a master’s in the subject, and then take a year long test in order to prove that I have what it takes to become a certified public accountant. Seeing the long path in front of me, I really do not see this as a cause for celebration, as I am simply going to need to keep doing what I have been doing for the past two years, but this time at night school. Part of me is a little fatigued at how what is the end of schooling for most people is, for me, just another level in a 20-year-long game, but I’ve gotta do what I’ve gotta do.
Once more, the bulk of E3 news has been unveiled, and the press conferences have all come to a close. Meaning I am left both exhausted and exerted, while still holding a feeling of immense excitement in my heart of hearts after the blitz of news that occurred over the past few days. I would call it a bittersweet feeling, but after doing this for 6 years now, I know that is not the case. It’s a sweet feeling.
So, a new build of Press-Switch came out, utterly surprising me, and as is always the case with releases of this game, or its sister title Student Transfer, it shot straight up on my priority list. Except this time I am actually going to review this latest build V0.5a, even though it is largely a revision that does not have most of the content, as, due to coding issues and a desire to change the introduction, the game needs to basically be remade. That would be enough to dissuade me in most cases, but screw it, I’ve wanted to review this game for almost 4 bloody years, and I’m gonna do it! At least, after I put out this massive Rundown.