Rundown (2/24-3/02) Petty Platinums, Predictable Pokemon, and Prosperous Positions

About two weeks ago I started playing through Bayonetta, a title that I have tried multiple times in the past, yet struggled to get into due to my ineptitude when it comes to ‘real’ action games and obsessive personality traits that are triggered based on hyper specific criteria.  Or in other words, I positively suck at the game, but also wanted to go through the game while doing two very specific things. Get high rankings from every encounter and get all of the collectibles. While I believe that the former is very possible if I were to play through the game on easy, difficulties below normal automatically give the player all the health and magic upgrades from the get-go, and that approach deeply bothers me.  These are two incredibly petty things to hold against a game, but it left me unable to truly enjoy myself with the game, so for the fourth time in my life, I’ve given up on Bayonetta.  Though if someone were to make an ‘auto-platinum’ mod, I would probably give it a proper playthrough.
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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3.  A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more.  I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy.  As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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Rundown (11/11-11/17) Welcome Impromptu Hiatus!

So, remember how a few weeks ago I talked about how my schedule was going to get out of wack in the future?  Well, it will get out of wack for a while, but not for the reasons I mentioned. Quite simply, my mother fell and damaged her arm, so I need to help out around the house a lot more while she heals, limiting my free time after work or school, and especially on weekends, when I need to help with the shopping, cooking, and cleaning.  That not being enough, I am getting absolutely wrecked by projects at school, where I am getting incredibly anxious about the lot of them. I hope to have things in a more stable condition by December, but until then, reviews are on hiatus, as I simply cannot comfortably play games while trying to juggle all of this rubbish.  Also, today is my 24th birthday, and I am celebrating it by making food and doing accounting homework instead of relaxing and playing Pokemon Let’s Go Eevee like I originally plannedHell, I doubt I’ll even touch the game, or any game for that matter, until after American Thanksgiving.
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Rundown (9/16-9/22) I Welcome Our New Koopa Queen Overlord

Bowser Peach Best by MariTheLilimRemember how last week I was befuddled by the notion of Toadette obtaining a Royal Crown power up to become Peachette, as demonstrated in the reveal trailer for New Super Mario Bros. U Deluxe?  While doing so, I also wondered what would happen if other characters got ahold of the item, though I never would have expected much to come from this.  Then somebody made a comic featuring Bowser using a Super Crown, and turning into “Bowsette”, which in turn sparked a slew of confusion and fan art.  I have made it no secret that I like TG stuff, and seeing something like this pop up and become a big deal is akin to a miniature Christmas for me, as it is rare that such a niche interest gets meaningful exposure.  Plus, the sheer quantity of art that has been made is downright absurd.  I thought that the Fatal Cutie Terry Bogard craze was the best I was ever going to get, but this makes that look like the Mario Odyssey possession craze, which was so upsettingly small!
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Rundown (9/02-9/08) Work X Work X Work X Grad School

So, this past week it became abundantly apparent to me just how busy my schedule is.  With my ongoing part-time job of the past two years, my occasional second job where I help out an accountant kicking off again, a new third job where I help another accountant with more complicated matters, and the beginning of my accounting master’s program, which is like a bachelor’s program, but with more projects.  When combined with the stuff I do for this site, and the production of a novel, it amounts to a pretty hectic time, but with the education, experience, and money I am getting, I really cannot complain.
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Rundown (8/12-8/18) P-S & ST Forever!

So, I have been looking at some of my site’s analytics, and it turns out that a whole lot of traffic is generated by my reviews of Student Transfer and Press-Switch, as they are both super niche projects that aside from their own forums, one person’s youtube channel, and 4Chan, have little presence on the internet.  While I do not really gain anything by generating views, and what I do generate is measly in the grand scheme of things, I really enjoy talking about these two games, and due to how the reception to them is positive as far as I can tell, I intend on continuing to review each new release of both titles.  This also includes the latest 0.5b build, which I will have a review of this Wednesday.  Anyways, I just wanted to get that out into the open.  Onto video game news. Continue reading

Rundown (3/18-3/24) Break Time is Work Time!

Ever since I started working part-time in 2014, that part time work quickly became full time, or at least close to full time, whenever I happened to have a break from school.  Spring break has meant that I work for a full week, winter break rounds out to a full month, excluding holidays and half days, and summer amounts to, well, near full time work for several months, where the projects just keep on coming.  I’m not complaining about this, I just find it odd how a “break” to me now means that I wind up working more than I would otherwise.
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