Wherein I discuss P-S Gaiden, the return of the tradeshow of legend, Pac-Man Battle Royale #3, a pleasant port, a potential port, Sony’s obsessions, and my probable GOTY 2021.Continue reading
Wherein I discuss my busy and ‘hard’ life, a new dinosaur, a sudden stake through the heart, a continued western push, a rising thunder, the future of Sony, the continuation and compilation of the Compilation, Anthem’s third death, and new highs and lows for the Pokémon series.Continue reading
So, I recently did a log of all of the stories I wanted to write, coming up with the basic concepts, and telling myself that I should be able to put one out a year. Or in other words, the thing I did back in 2015 before I had a change of plans, yet I am trying it again now, a mere 3 years later, and after I spent two years on a single novel. It is because of this that I am utterly nuts, and to prove just how nuts I am, I made a simple little schedule of what I am going to try and write and when. It’ll only take me a decade or so to get through it…
Over the past few days I have been playing Black Desert Online after it was available during a free weekend on Steam. I had known of the game for several years, and was curious to see how it fared, but then I was reminded that MMORPGs are some of the last intuitive games on the market, containing so many mechanics and subsystems that are thrust onto the player. With trade routes, housing, four types of glorified crafting, and all of this tedious nebulous rubbish that exist on top of an interesting action RPG that has an interesting fixation on grinding knowledge on enemies, skills, and even people. It is an odd little title that really could be something novel, if only it did not belong to a genre notorious for its nebulous nonsense. Also, it’s controller support leaves a lot to be desired.