Rundown (6/10) E3 2019: Work X School X Conferences

You know what the worst past of E3 is?  The fact that I cannot simply drop everything to enjoy spending an entire day in video game wonderment.  As such, since 2013 the Monday kicking off E3 has always been a frustrating affair where I not only want to watch the conferences, do a write-up, which takes time because I am a slow writer, and keep up with the news that falls between the cracks, but I need to attend college classes and do part-time office work that mostly consists of spreadsheets, filing, and processing bodily specimens.  Anyways, enough customary moaning.  The video games are here!
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Rundown (5/12-5/18) Writing Woes

I think I’ve mentioned this before, but throughout primary school I was not allowed to take regular English classes for reasons I still don’t fully understand.  I did not really mind it at the time, but I regularly wonder if I would be a better writer if I had been permitted to take regular classes. I bring this up because I recently fell down a rabbit hole of some of my old writing on this site, and found it to be rife with minor mistakes I either did not catch the first time, or did not know any better back then.  It makes me wonder if I am still a garbage writer and will always be, or if this is just a natural creative process, where one grows to dislike the work they did a few years prior, as I have seen that mentality pop up from time to time.
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Rundown (6/11) E3 2018: The Busy Day

By the time I have published this post, I have dragged myself through a 13 hour day of work and school, wherein my free time was spent feverishly catching up on the press events in a vain attempt to remain current with the news, before going to bed and spending the preceding morning catching up on everything before the next day of news picks up.  It was a rush to get this post out, but as is always the case with E3, I would not have it any other way.
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Rundown (3/18-3/24) Break Time is Work Time!

Ever since I started working part-time in 2014, that part time work quickly became full time, or at least close to full time, whenever I happened to have a break from school.  Spring break has meant that I work for a full week, winter break rounds out to a full month, excluding holidays and half days, and summer amounts to, well, near full time work for several months, where the projects just keep on coming.  I’m not complaining about this, I just find it odd how a “break” to me now means that I wind up working more than I would otherwise.
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Rundown (2/11-2/17) Gameindustri Is a Business!

Something that I tend to forget from time to time is that the video game industry is really just a large scale multi-billion dollar business run by companies that, above all else, are searching for ways to remain profitable in what is a rather turbulent market.  While games are unquestionably art, they are sold as products and produced by studios with the goal of creating revenue likely surpassing whatever goals are held by the developers themselves.  Yes, of course there is the independent scene where things work different, but when talking about industry, only the biggest players really warrant much attention.
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Rayman Legends Review

Several months ago, I reviewed Rayman Origins, a colorful, creative, and tightly designed platformer that I came away from about as positively as I could.  As such, it seemed inevitable that I would get to its sequel, Rayman Legends, and seeing as how the game has a Switch port due out in about a week, I figured that now would be as good a time as any. Continue reading

Rundown (6/12) E3 2017: I Really Should Have Taken Off Work Today

Trying to follow E3 news while working a very busy job where the only down time I have during lunch is not very fun, and as such I have spent nearly the entirety of my evening catching up to E3 and watching what I missed.  I’m just thankful that Microsoft moved their conference to Sunday, otherwise I would have been writing until I was struggling to stay awake.  Well, more than I am when finally publishing this.   Continue reading