Wherein I discuss a lackluster fantastical reveal, the final details surrounding the next generation of gaming, a hunter returning to their true home, and a bunch of other weeb garbage.Continue reading
Wherein I discuss my writing being invalidated by patches, the highs and lows of the next Xbox, another limited remastered compilation, a most unexpected prequel, the fumblings of a troublesome trend-chaser, and the most absurd company name in all of video games. Oh, and also Ubisoft’s attempts at repressing the fact that they defended and protected abusers for years.Continue reading
Wherein I discuss why I should never gamble with legal tender, sexual misconduct amidst the largest game publisher in the world, a deadly representational misstep, and Paper Mario making me sad.Continue reading
You know what the worst past of E3 is? The fact that I cannot simply drop everything to enjoy spending an entire day in video game wonderment. As such, since 2013 the Monday kicking off E3 has always been a frustrating affair where I not only want to watch the conferences, do a write-up, which takes time because I am a slow writer, and keep up with the news that falls between the cracks, but I need to attend college classes and do part-time office work that mostly consists of spreadsheets, filing, and processing bodily specimens. Anyways, enough customary moaning. The video games are here!
I think I’ve mentioned this before, but throughout primary school I was not allowed to take regular English classes for reasons I still don’t fully understand. I did not really mind it at the time, but I regularly wonder if I would be a better writer if I had been permitted to take regular classes. I bring this up because I recently fell down a rabbit hole of some of my old writing on this site, and found it to be rife with minor mistakes I either did not catch the first time, or did not know any better back then. It makes me wonder if I am still a garbage writer and will always be, or if this is just a natural creative process, where one grows to dislike the work they did a few years prior, as I have seen that mentality pop up from time to time.
By the time I have published this post, I have dragged myself through a 13 hour day of work and school, wherein my free time was spent feverishly catching up on the press events in a vain attempt to remain current with the news, before going to bed and spending the preceding morning catching up on everything before the next day of news picks up. It was a rush to get this post out, but as is always the case with E3, I would not have it any other way.
Ever since I started working part-time in 2014, that part time work quickly became full time, or at least close to full time, whenever I happened to have a break from school. Spring break has meant that I work for a full week, winter break rounds out to a full month, excluding holidays and half days, and summer amounts to, well, near full time work for several months, where the projects just keep on coming. I’m not complaining about this, I just find it odd how a “break” to me now means that I wind up working more than I would otherwise.
Something that I tend to forget from time to time is that the video game industry is really just a large scale multi-billion dollar business run by companies that, above all else, are searching for ways to remain profitable in what is a rather turbulent market. While games are unquestionably art, they are sold as products and produced by studios with the goal of creating revenue likely surpassing whatever goals are held by the developers themselves. Yes, of course there is the independent scene where things work different, but when talking about industry, only the biggest players really warrant much attention.
Several months ago, I reviewed Rayman Origins, a colorful, creative, and tightly designed platformer that I came away from about as positively as I could. As such, it seemed inevitable that I would get to its sequel, Rayman Legends, and seeing as how the game has a Switch port due out in about a week, I figured that now would be as good a time as any. Continue reading
Trying to follow E3 news while working a very busy job where the only down time I have during lunch is not very fun, and as such I have spent nearly the entirety of my evening catching up to E3 and watching what I missed. I’m just thankful that Microsoft moved their conference to Sunday, otherwise I would have been writing until I was struggling to stay awake. Well, more than I am when finally publishing this. Continue reading
I have a personal policy where I like to revisit any game that I consider to be among my all time favorites once every few years. This is my way of ensuring that they are still quality titles that deserve to be placed so highly in my mind, help reinvigorate my affection towards certain titles, and allow me to more closely understand what makes these games so gosh darn good. Rayman Origins is the latest entry in this series of never ending exploits, and it’s still pretty wonderful. Continue reading
“Hallo Natalie, wie geht’s?” Why thank you for asking Maple-chan. I just finished community college, completely failed at talking to another human being for about two hours after paying for their company, and am going to come out sometime next week. “…Sometimes I wonder why I exist, and then I remember that it’s because some Aspie conjured me in their corrupted mind.” Shut up Maple-chan, it’s time to talk about video games. “Because people care so much about what you think about banal video game news.” …I may decide to kill you off in your upcoming story, Maple Loves Senpai after that comment. Continue reading
So, I didn’t pay much attention to it after its launch, it’s flaccid whimpering launch, but it was pretty obvious to everybody that something bad happened in the Bundie offices when this turkey was being baked. So Kotaku, a site I visit so seldomly I do not know what the front page looks like, did a neat little piece on the development of the Destiny: Part 1 or Dest1ny if you are somebody who found out about 1337-speak in 2007, and still thinks it’s kinda cool… Continue reading
Yes, my Punch Line review is still not done, I got frustrated with writing it and recently just finished the initial draft of my novel, Verde’s Doohickey, so I decided to put it off. Verde’s Doohickey is a story I am aiming to release on August 31st, probably sooner, but I still need to edit those 50,000 words. I’ll also get a game review out next week, and have been starting therapy. What have you been doing at the weekend? I’ve been organizing my stupidly constructed music library I barely touch. *Dies in a fire* Continue reading
I’m pretty sure that I said I would purchase a GTX 970 a few months ago. I can still afford it along with quite a lot of other computer stuff, but the thing about upgrading is that there is little penalty to waiting if you do not urgently need something. Also, it may turn out that the GTX 970 has been falsely advertised as more powerful than it really is. Meaning I’ll just wait until the next wave of graphics cards come out before I pick my peach, as they are only going to get better… Plus, I should get some more RAM and a new monitor, as I’ve been saying for a year. *Grumble* Instead, I’m
prolly probably just gonna get an SSD, as my HDD is making a beat I do not like. Continue reading
Another Thanksgiving, another Black Friday pushing the holiday out of the way, and another Steam sale to consume some of my money prior to my purchase of an MSI GTX 970 Gaming edition. What did I get? Analogue: A Hate Story, Hate Plus, Planetarian ~the reverie of a little planet~, The Sacred Tears TRUE, Armored Hunter Gunhound EX, Devil May Cry 4, Bleed, Shadow Warrior: Special Edition, Deus Ex: Human Revolution – Director’s Cut, Dark Souls: Prepare To Die Edition, and maybe something else. Yes, I buy a lot of games, look at my wishlist. Continue reading
So, on the day after my twentieth birthday I was told that the company I work for as an office boy wants me to fill in some big shoes over my winter break from school. Meaning that instead of learning how to use Ren’py as I had planned while working on the Vivian James X Girl In My Dreams story, I will be making some money to afford that MSI GTX 970 Graphics card I’ve been eying for a while. Along with 16GB of RAM and maybe a new monitor… I’ve wanted that stuff for months, okay? Continue reading
So, Dragon Age Inquisition comes out on my Birthday, but a combination of the price, bugs, and how I am saving for a GTX 970 ontop of the inevitable Steam sales puts it on the back burner. Oh, and Origin, never forget about that yucky Origin! I really do want to dive in though, but I have visual novels and some PS+ games to keep me preoccupied. Also out of the streets, where there is always a war on. A nice chilly one at the moment, filled with mutants. Continue reading
So, I’ve got some news to share about my upcoming Novella, as opposed to a novel that is three novellas sticked together. It is a little story of mine I dub The Vile Doohickey, which involves a group of teenage friends who find a body swapping remote. The story will come out this year, as I almost done with the final chapter, but need to edit afterwards. I am also looking into making a visual novel, but don’t plan to get started until Winter Break… where I am still working, and am going to need to type up a handbook so Santa can bring me an Nvidia GTX 970. Regardless, I have at least one more Novella I plan on doing after that, in the form of a tribute very obscure to a Z-tier Manhwa mixed with my favorite character of 2014… Yeah! Continue reading
In retrospect, I really am not sure why I shoved this game onto my bucket list. I guess the argument is that it was a quality game that I could see myself enjoying, but nothing about it stuck out to me and I don’t recall hearing about its existence prior to its release, where ti was well received. Heck, the Call of Juarez series to me is encompassed by The Cartel, which is a game that involves choking strippers and misinforming people about sex slave trades. But regardless, I decided to pick it up and play it after falling into a rut of titles that were as stimulating as being in a muck-like substance that smelled like soup.
It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!
It is three weeks before E3, I am starting a job with my mother where I need to get up at 6:30, and have several others I may pursue. I am playing a ton of P4G, current 75 hours in, and am still trying to get some content up regularly despite having nothing prepared or planned aside from a cynically written Castle Crashers review I do not want to finish, as it sucks. Life is pretty good for me as a whole and I am actually making progress in part two of my three part novel. Oh, and just as a note, do not expect an anime review this month, as P4G is enough anime for me… God, my review of that game will be four pages at this rate. Oh, and I had to film a bunch of children to get $60, so I am tired as I am posting this… thing. Continue reading
I have not touched the Assassin’s Creed series in nearly four years. It began with the prior two numbered titles, and I certainly enjoyed them at the time, but past-me is an idiot, as he didn’t like 999 and was adamant about defending Final Fantasy XIII, as that is why he bought an Xbox 360. So, skipping three iterations, my thoughts on this installment could have been summarized by how I ended my first day of 11 hours of play with, “Well, today was devoted to Assassin’s Creed IV. The game is fun, but it probably won’t be 40 hours in.” Which it sure as sugar wasn’t. Continue reading