Wherein I discuss the first burgeoning birthings of E3 2021!Continue reading
Wherein I discuss my destructive habits, the death of art, growing spheres of influence, a Sony game coming to Game Pass, a fallen fighter returning to the ring, and one of Platinum’s undead gacha game!Continue reading
Wherein I discuss my love of spreadsheets, a devotion reborn, the broadening of an excellent subscription service, a new Haven for western AAA development, another lopsided direct digital showcase, the corporate acquisition of thuggery and core values, and a bittersweet remaster.Continue reading
Wherein I discuss updates, the better blockchain system, bad corporate licensing policies, a whole new story being made evergreen, and how our corporate digital overlords ought not be trusted.Continue reading
Wherein I discuss how my content buffer is getting wrecked, a trinity of Sony-based blunders, GameStop’s gasp for life, and Xbox’s continued evolution from a product into a service.Continue reading
Because 2019 is dead… or close enough to warrant a retrospective.
Wherein I discuss a pretty little furry boy’s transformation and the numerous highlights of the Cross Null celebration, but not the petulant whining of undesirables.
I am very well aware of the fact that it is beyond pointless for me to try and cover an event like E3 or offer my hot takes on any given press conference due to the simple fact that everybody and their baby cousin is doing the same darn thing, and that my posts do not technically go up until hours later, where they offer a text-based summary of a video broadcast. It is all kind of pointless in a sense, but I have fun making this elongated opinionated summaries, and that’s the important part. …I think.
I personally am not a germaphobe or neat freak by any means, but there are two things that generally speaking freak me out whenever I see, and I see them frequently. People eating food with unwashed hands and people lounging around in their home in “outside clothes”. My reasoning for this stems from the fact that the outside world is filthy, everything is dirty, and while people lack the ability to fully control the unclean, they should take care to not ingest vile germs or bring them into their home. I have not gotten sick in a decade and want to continue that streak, and the idea of bringing germs into the home makes me want to immediately jump into the shower when I get home after work. Sure, I change my clothes and wash my hands, but my hair may as well have been dumped into a garbage bin.
So this past week I began another engagement with a CPA, wherein I aid him in various tax related activities while juggling my office job, grad school, personal time, and time spent making content for this quaint little site. It is a side job that pays well, and is rather pertinent to my interests as an accounting major, but it also represents yet another activity that impedes my ability to go through games or work on my own projects. It’s not ideal, and this week is a particularly hectic, since I am going into my part-time job today, on a Sunday, when the office is closed, because somebody thought it would be a nice treat if I went home early on Monday. I swear, I was mentally referencing last week’s header image for the past 5 days, stewing over how much I wish I had done everything sooner rather than later. Garf!
So lately I have been trying to determine the metrics that can determine whether or not I personally would be interested in a game, partially inspired by certain things I have been doing as part of my master’s program, and determining incremental value-relevance of financial and non-financial measures. Riveting stuff, I know. Basically, when thinking about metrics I stumbled onto how many games can be divided into experiences that are either progression or performance driven.
Over the past few days I have been playing Black Desert Online after it was available during a free weekend on Steam. I had known of the game for several years, and was curious to see how it fared, but then I was reminded that MMORPGs are some of the last intuitive games on the market, containing so many mechanics and subsystems that are thrust onto the player. With trade routes, housing, four types of glorified crafting, and all of this tedious nebulous rubbish that exist on top of an interesting action RPG that has an interesting fixation on grinding knowledge on enemies, skills, and even people. It is an odd little title that really could be something novel, if only it did not belong to a genre notorious for its nebulous nonsense. Also, it’s controller support leaves a lot to be desired.
So, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion. It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle. I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out. Continue reading