You know what the worst past of E3 is? The fact that I cannot simply drop everything to enjoy spending an entire day in video game wonderment. As such, since 2013 the Monday kicking off E3 has always been a frustrating affair where I not only want to watch the conferences, do a write-up, which takes time because I am a slow writer, and keep up with the news that falls between the cracks, but I need to attend college classes and do part-time office work that mostly consists of spreadsheets, filing, and processing bodily specimens. Anyways, enough customary moaning. The video games are here! Continue reading →
I am very well aware of the fact that it is beyond pointless for me to try and cover an event like E3 or offer my hot takes on any given press conference due to the simple fact that everybody and their baby cousin is doing the same darn thing, and that my posts do not technically go up until hours later, where they offer a text-based summary of a video broadcast. It is all kind of pointless in a sense, but I have fun making this elongated opinionated summaries, and that’s the important part. …I think. Continue reading →
Over the past few years there have been a number of instances where individuals with a strong internet following have effectively ruined their self-made careers. Through hateful comments, improper conduct, or general misuse of their platform, it is very easy for acclaim accumulated by individuals to be demolished in a matter of days, if not hours, and for their reputation to be effectively tainted by their misactions. It’s something I am very well aware of, have been for years, and after seeing this process undergo so many iterations, it’s all too easy to view every creator, if not every human being, to be a ticking time bomb of troublesome activities. Or in other words, the longer anybody exists, the more likely it is that they will become racist, sexist, hateful, psychotic, or try to exchange pornographic images of themselves with children. Continue reading →
This past week I’ve been wrapping up my review of Student Transfer V4.1, and in doing so I noticed just how much of this update deals with mental alterations and the chaotic events such changes can lead to. This in turn caused me to realize that, despite never really seeking this sort of thing out, I am actually somewhat fascinated by the concept of information being added, removed, or replaced in one’s mind, and seeing the ensuing results. While I have seen a fair share of media depicting identity death or mind breaks, a lot of ST’s more mental focused content has a tinge of uniqueness to it that honestly gets my creative juices flowing, and is something that I hope to eventually work into some of my future novels… which I really ought to get back to working on. Oh life, why do you insist on keeping me so gosh danged busy? Continue reading →
So, remember how a few weeks ago I talked about how my schedule was going to get out of wack in the future? Well, it will get out of wack for a while, but not for the reasons I mentioned. Quite simply, my mother fell and damaged her arm, so I need to help out around the house a lot more while she heals, limiting my free time after work or school, and especially on weekends, when I need to help with the shopping, cooking, and cleaning. That not being enough, I am getting absolutely wrecked by projects at school, where I am getting incredibly anxious about the lot of them. I hope to have things in a more stable condition by December, but until then, reviews are on hiatus, as I simply cannot comfortably play games while trying to juggle all of this rubbish. Also, today is my 24th birthday, and I am celebrating it by making food and doing accounting homework instead of relaxing and playing Pokemon Let’s Go Eevee like I originally planned. Hell, I doubt I’ll even touch the game, or any game for that matter, until after American Thanksgiving. Continue reading →
Something I have noticed as of late is the bizarrely high number of people whose work I either follow or followed at some point in my life wound up being transgender. Just going off the top of my head there are Lily Orchard, Jacob Hope Chapman, Tiffany Brockhoff, Kdin Jenzen, Momoka Truong, Katie Lynne Harder, a whole bunch of TG artists who have come and gone over the years, along with people like Laura Kate Dale and Uber Anne, whose I knew were trans when I started following their work. It is all quite different compared to, say, 5 years ago, when I had next to no exposure to trans people beyond a few designated sites I checked. Because of this I struggled to come to terms that I was trans myself, and was only really inspired after seeing someone who I was following announce and begin their transition. Anyways, time for video game news! Continue reading →
I recently purchased Cyberdimension Neptunia: Four Goddesses Online, because while I am rather critical of the Neptunia series, I genuinely like them, and cannot justify skipping out on a title. I managed to squeeze a spot for it into my schedule, but as I went to start it up on Friday night, I quickly ran into issues where the game simply did not work. The Steam forums were not enough to help me with my endeavors, as all methods I could find proved to be ineffective. The game runs, barely, but I can neither play nor refund it, so I guess I’ll need to wait until I get a new PC in order to try again, because Idea Factory is certainly not going to patch this game… Continue reading →
Over the past few days I have been playing Black Desert Online after it was available during a free weekend on Steam. I had known of the game for several years, and was curious to see how it fared, but then I was reminded that MMORPGs are some of the last intuitive games on the market, containing so many mechanics and subsystems that are thrust onto the player. With trade routes, housing, four types of glorified crafting, and all of this tedious nebulous rubbish that exist on top of an interesting action RPG that has an interesting fixation on grinding knowledge on enemies, skills, and even people. It is an odd little title that really could be something novel, if only it did not belong to a genre notorious for its nebulous nonsense. Also, it’s controller support leaves a lot to be desired. Continue reading →
E3 has begun, and thankfully the duties have been spread apart this year, with the previously mostly vacant Sundays are now being used by two major press conferences. Meaning that I only have three more to go after pushing out this post right at the cusp of midnight because Bethesda thinks it is good to have a press conference at 9 PM PST. Also, the title of this post is not a lie. I do more work per day during the Monday and Tuesday of E3 than I do during any other time during the year. Especially this year, as I have to work and attend class while E3 is going on. Anyways, on with the rundown.Continue reading →
Recently, discussions have begun about how 2017 might just be one of the best years in video gaming, as the first quarter of the year was home to an excess of stellar titles. However, I can’t help but find any of those claims to be a bit overly presumptuous, as the year is still beginning. But if people were instead talking about how Q1 was the best quarter in the history of gaming, then that it both entirely justifiable, and those people are probably right considering the number of great games that came out in those 90 days. The only one of which I played was Dragon Quest VIII… Man, I am really disconnected from the cultural zeitgeist. Continue reading →
So, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion. It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle. I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out.Continue reading →
There is a lot of content to cover, so let’s jump right into it. A rundown detailing the E3 2016 presentations of Microsoft, PC Gamer and AMD, Ubisoft, and Sony. There’s a stupid amount of content to cover, and simply getting all of this done in one day has proved to be quite the challenge. So let’s go!Continue reading →
So, I just finished my latest writing project, Maple Loves Senpai, and within a short while I will begin working on Psycho Bullet Festival 2: Bury My Children. And by work on, I mean outline, as I only have loose concepts and idea, a very basic structure, and a rough estimate of the cast. I hope to get this done in three months, as I will have lots of free time over that time period, but I’m not making any promises just yet. Anyhow, time for disposable talk about video game nonsense. Continue reading →
Partially because of my own sheltered nature, and the fact that I never go out because of school or work, but it’s always really exciting for me to hear random people talk about video games. Even if their conversations are a bit vapid and underdeveloped, as they are not as familiar with the language of games as I am. Still, I got to hear three people talk about Firewatch, and that brings me much joy in the medium as a whole as well as leading credence that the landscape of the medium is improving. Yes, it’s circumstantial evidence I’m using to backup a hefty claim, but it makes me feel a bit better about this medium.Continue reading →
Okay, so, I am working full time this summer, for those who do not know, or just stumbled onto this post, and that means I cannot spend all day in E3 mode. It makes my nights very hectic, as I try to pick up the piece right after getting home, but I went through Microsoft, EA, Ubisoft, and Sony’s press conferences, amounting to over five hours of footage, while writing up some quick thoughts on the opinions on the video games, as I have been doing since 2012. Without further ado, I’ll just get right to it. Continue reading →
So, Kung Fury came out and everybody was happy with it. I personally thought it was an energetic and slightly disorganized little romp that knew what it wanted to be, and managed to be just that. It was an intensive labor of love that will likely not age all that well as the 80s children start dying out, and people wonder why the video quality can be so shitty at points. I get that it is a throwback to times of old, but while I think VHS tapes are cool and had quite a collection as a youngster, they are pretty crap when it comes to image quality. Continue reading →
I honestly forgot about this post until the last minute, and did not prepare any sort of pseudo-witty banter. As such, I am just going to jump into this week’s Nigmabox Rundown, which I have titled “Let Nintendo’s Train Penetrate Your Butthole, Dummy!” I’m glad that I’ve been doing this for about two years now… Continue reading →
I am not in the mood to write an intro right now. I am hindered from a lack of sleep, am finishing up this semester of school, and am trying to get myself to edit A Vile Doohickey, when I keep on searching for distractions. I’ll edit chapter five after this goes public, so… here is an unimportant blurb about two mid-sized events in the video game industry. Continue reading →
If I may be honest, lately I’ve been rather busy with work and been side tracked by school, where I take classes I do not necessarily enjoy… at all really. Seeing as how I no longer spend an entire day in the same building really does lessen any sort of care I have for what I am doing there, as I’m only there from 9:10 to 13:45 two days a week, doing things I really don’t care about. I know they are simply filling out courses, but even the actual content of the class, skill of the instructor’s, site website, and atmosphere all feel like a notable step down from what I did for four years that were filled with so much free time I started this blog. Do I want to go back to that? No, not really, I mostly want to be done and start working four days a week instead of two. Because doing miscellaneous office work for people ten to fifty years older than me is far more enjoyable. That, and I get money for it. Continue reading →
…Is this Quinnspiracy and Hashtag GamerGate thing still going on? Cripes, I would hate to be alive during a war that had any relevance to most of the world, I would be tired of the bloody concept after a single season. I understand it is a bad thing, but the internet is great for developing an attention span of a rat, so it is surprising that this issue was not dropped so everybody can start eating the poophole of Smash Brothers. Continue reading →
Twisted Pixel is a company I certainly gained a fondness towards during the time where the Xbox 360 was my platform of choice. Their games were fun and creative and each offered something new while remaining consistently enjoyable. Though when it came to Lococycle, the reception was pretty cold from the majority of outlets for reasons I did not read, as I knew I’d pick the game up when it was cheap enough, and $2 is the cheapest I could hope for. But for those looking for a TL;DR and do not want to scroll down, this is by far the studios worst title and one I can hardly recommend. Onto the why!
It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!
It is three weeks before E3, I am starting a job with my mother where I need to get up at 6:30, and have several others I may pursue. I am playing a ton of P4G, current 75 hours in, and am still trying to get some content up regularly despite having nothing prepared or planned aside from a cynically written Castle Crashers review I do not want to finish, as it sucks. Life is pretty good for me as a whole and I am actually making progress in part two of my three part novel. Oh, and just as a note, do not expect an anime review this month, as P4G is enough anime for me… God, my review of that game will be four pages at this rate. Oh, and I had to film a bunch of children to get $60, so I am tired as I am posting this… thing. Continue reading →
I am currently working on my final papers, one of which I recycled and one of which I vomited out because I was guaranteed an A in the class, and one of which I am halfway done with, but am really bored by. I am writing a review of Arkham Asylum and playing Castle Crashers because my Vita memory card isn’t coming until tomorrow and I want it to come before I start Golden. I am revising my plans for Terra’s Tales of Tremendous Transcendance because copyright laws are dumb and you cannot sell something that contains the word Pokemon in it. And I am also probably going to get a job either where my mother works or with an accounting firm if their intern thing goes through. That’s my story and I’m going to hide in a box now, bye! …Or stay since I have a page of game stuff to speak about. Continue reading →
Hey kids, guess what I did? Bought a Vita. I didn’t buy PS+ or a 32GB memory card, but the main system, a crappy plastic grip, and a 4GB memory card were sagged by me for $133 so I could not refuse. But seeing as how I don’t have much cash in my pockets, I only have one game which I played through twice before, Symphony of the Night. Why that? Because it is probably one of my favorite games of all time and I would be glad to own it on every system within a meter of where I sit as I type this intro that will help explain why I’m suddenly reviewing The Golden in… June-ish. Continue reading →
If I haven’t plugged it enough, please go out and buy The Body of Raiyne! It is my first novel and is only a dollar, hell, it may end up being even less later down the line and for brief periods. In addition to that, I have started work on my next novel, which will sadly probably not come out until the year’s end, possibly even later if I go through my idea for the short story, Psycho_Shatter. Psycho_Shatter is a terrible idea as it features a main character with major mental problems that I will not research and will probably include a person being burnt alive in an oven. But I still want to do it in order to have a massive wanker of a protagonist be placed in situations where he just rants about everything while being the most fragile little shit I have ever conceived. But onto the video games!
Hey, I just found myself a cool fact: Nintendo’s got 10.5 billion in the bank. Meaning their doom and gloom is totally exaggerated. Does this mean I will stop yelling at them though? Not until I get two new 3DS Metroid games, a proper Paper Mario 3 on 3DS, a more refined sequel to A Link Between Worlds on 3DS, a handheld that I actually like holding unlike the 3DS, and a team of thirty qualified professionals to help make my dream Pokemon game a reality… on PC. I’m willing to not settle for the last one. Nintendo’s problem is that they created an audience that expects so much from them. Also, GDC happened and I’ve gotten to episode 20 of KIll La KIll, so I am cooler than any of y’all cucumbers. Continue reading →
I have a secret past time that I may have only ever told one person about, and I just spent about ten hours making it easier on me, because I lost something tied to it. What this secret thing is, however, should be pretty obvious if you look in between the lines I laid out and if you steal my computer… although the punishment I would deal on you for that would be on par if you deleted my Pokemon X file after I finally got all 713 obtainable Pokemon… obtainable for me at least. Now I’m six hours into Pokemon Firered, this time with Nuzlocke rules. Continue reading →
I recently had a discussion with my friend before he went back into the Negaverse for the next couple months about Smash Brothers, and the idea of build up for a game. Yes, it’s nice that we got the King Dedede’s reveal, but it is also somewhat expected and could have likely been announced early on, even if the model was incomplete. But no, the information needs to be a trickle in order to cause buzz about it which… actually this is a dumb topic that sounded better before I realized this friend has friends who are big in games as competition. Those people are dumb, they’re called games for a reason, dawg.