Rundown (6/05-6/11) Segmented Summer Showcases (S3) 2022: Finding Frustrations

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  • Reading time:38 mins read
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Wherein I discuss my quest for dope Dutch beatz, the worrisome MENA acquisitions, the posthumous return of Gattz and the Griff, the return of a leaked remaster, Nintendo’s next disaster, rudimentary game compilations, a ‘bad’ game getting re-re-mastered, and the diet E3 alternative that’s sweeping the nation of Earth!

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Rundown (6/09) E3 2019: Get Your News While It’s Hot!

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  • Reading time:31 mins read
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I am very well aware of the fact that it is beyond pointless for me to try and cover an event like E3 or offer my hot takes on any given press conference due to the simple fact that everybody and their baby cousin is doing the same darn thing, and that my posts do not technically go up until hours later, where they offer a text-based summary of a video broadcast. It is all kind of pointless in a sense, but I have fun making this elongated opinionated summaries, and that’s the important part. …I think.
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Rundown (10/7-10/13) Dreams of A Better Gacha

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Lately the subject of Gacha games has been present on my mind, and how they are ultimately designed to manipulate people into spending large amounts of money on shiny husbandos, sexy doohickeys, and handsome waifus by tricking them into thinking that they can beat out the mathematical juggernaut known as probability. So, I got to thinking what if a gacha game were either 100% free or a premium title rid of any microtransactions? It’s a fantasy that I find to be fairly easy to imagine, as from what I know of the bigger Gacha RPGs, there is a core gameplay loop to make the games entertaining, and all that would really need to be changed is to prevent events from being limited on a daily basis, remove the stamina system, rework the probability of drawing rare characters, and make currency easier to obtain.
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