Rundown (11/26-12/02) Natalie Loves Video Game History

I do not get to talk about this very often, but I dearly and truly do adore so much about the history of video games, far more than any person ever should, and find one of the most entertaining things I may do with my time is to learn about the industry’s past and the pivotal turning points that have come to define it today.  From how the bullheadedness of Sega Japan led to them turning down Sony, Silicon Graphics, and the advice of their American division before releasing the Saturn.  Or how Atari wanted to release the 7800 around the launch of the NES, but couldn’t due to unpaid wages and ownership disputes.  It has fascinated me for over a decade, and is largely the reason why I felt comfortable enough with the medium to even start this blog in the first place.  
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Rundown (5/28-6/03) Natalie Avoided Wasting a Bunch of Time!

So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to a free to play weekend deal.  I was very critical of the game leading up to launch, objecting to a number of additions of changes made to the title, and after spending 4 hours with it, I feel that I was completely right to think that.  The protagonist is severely limited by the inclusion of voice acting and a baked in backstory, the dialogue options are very poor at conveying the protagonist’s actual response, and the story begins with such a rapid and dramatic set-up that it all rings hollow.  Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I actually purchased this title. Continue reading